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New Arcade Controller Interface board
atarimuseum:
Hi,
Someone suggested I post over here and get a little feedback, I have a new controller I'm going to release in two weeks, but I'd like to just finalize a few things and get some feedback from anyone who's used various interface boards and such...
This is the Arcades32 interface:
2 player joystick inputs (4 way controllers on each side, mapped as an HID game controller)
6 standard buttons per player + plus 1 extra (also mapped as an HID game controller buttons)
Player 1 and Player 2 start buttons (mapped as HID keyboard keys 1 and 2)
Coin credit on each player (mapped as HID keyboard key 5)
2 Grounds on each player side
1 5vdc+ on each player side (for light up joysticks and other accessories)
Trackball -or- 2 spinner controls (mapped as a HID mouse device X/Y)
2 versions:
Basic with solder points ($32.99)
Deluxe with screw terminals ($39.99)
Now on the 7th buttons on each player side, let me ask everyone this:
1. would you prefer they be kept as game controller buttons like the other 6?
-or-
2. Have them mapped an HID keyboard keys like (ESC) one player 1 side and perhaps (TAB) on Player 2 side?
I'd like to hear everyone input before I finalize the firmware on them.
I expect to start selling these Mid-August.
Thanks,
Curt
Ginsu Victim:
Need more inputs.
Blanka:
I would add the spinner as second mouse X channel. That way you can handle most analog controls with one pad.
Does it have mouse buttons?
Can you remap buttons?
Does it have shift?
I would either make it a budget solution under 25 $ (it looks as complicated as an Arduino, and they sell under 25$ pre soldered), or make it a serious alternative to the MiniPac Opti (still with a lower price as you are new on the market).
Blanka:
Oh, and do the Ryan-Air trick with shipping if 25$ is too low. Maybe you can send it in a bubble evelope through the world for 2-3$, yet you charge 10$ worldwide shipping.
With Ryan-Air you pay 10$ for creditcard use, per person, so 5 tickets in one buy is 50$ credit-card fee :cheers:
atarimuseum:
Great info and feedback, thanks --- let me go back and have a look at adding more features. I was looking last night and yes I could implement a function shift and give the inputs all additional functionality....
I think I could redo the inputs into a matrix and expand the inputs for 4 players/6 buttons per player. I don't think I would be able to add a spinner AND trackball side by side in this design....
Thanks everyone!
Curt
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