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| pinballwizard79:
Tomcat F-14 the pinball machine shares sounds with NARC the video game (both WMS productions) when counting up your bonus I noticed Firepower had the same sound effects as Time Fantasy too. Pretty sure I heard Sega pinball does a lot of sound recycling too. |
| jasonbar:
You'll hear the same Williams sounds *all over* lots of their video games & pinballs from similar eras. Jungle Lord is full of Defender/Robotron sounds...even though it's a jungle theme...? Sega's Lost in Space Pinball uses the "kill the bad guy" sound from LA Machine Guns/Gunblade NY. -Jason |
| RayB:
It's basically due to using the same sound hardware / synth chips. Keep in mind back then it was generated sounds, not "samples". So there's only so many varieties of good sound effects you can make come out of the chip. |
| RandyT:
--- Quote from: RayB on August 03, 2010, 03:30:33 pm ---It's basically due to using the same sound hardware / synth chips. Keep in mind back then it was generated sounds, not "samples". So there's only so many varieties of good sound effects you can make come out of the chip. --- End quote --- Yes and no. It's true that synth chips can be limited, but it probably had more to do with the effort that went into creating those unique sequences of sounds. Technically, you can do much more with a decent synth chip, even in that era, than Williams did with those effects. But players liked them, and they even became a sort of trademark of the company, so they re-used them on other machines. IOW, it saved them money and time. RandyT |
| specfire:
Well, if you want to read about generating sounds in Williams games, then you should read it from the horses mouth. Eugene Jarvis programmed almost all of what are now considered "classic Williams" sounds using his "G-wave" software on Randy Pfeiffer's hardware. PDF with Eugene Jarvis interview is attached to this message. |
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