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Author Topic: "DOOM'D!" -- A return to Super Turbo Turkey Puncher 3  (Read 126323 times)

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Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.22
« Reply #80 on: September 24, 2010, 09:42:15 am »
It's still rough, and I don't have the dimensions for the TV plugged in there yet, but it's a start.  Also - I received my parts in the mail today!  Woo!

D'oh!  It's really rough now!  I just did some in-program measurements, and while the CP is perfectly proportioned, the entire cab (top to bottom) measured out at 60 inches.  OMG, that's FIVE FEET!  (and that's including the marquee).  Ah well, at least this means it won't look as squat as I thought it did.

Back to the drawing board, as they say.

 :angry:

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #81 on: September 24, 2010, 12:35:55 pm »
I just want to go on record and say I LOVE this addiction. Thanks to GGG and now, from the Playdium Store (3KM from my satellite office?! Who knew?!!!) I have ALL of my parts - mechanical, anyway. I bought the blue and green buttons I needed and then I noticed the coin door for $48 - sure, no mechs, but the coin return doors are easily modded... ...especially with the pair of leaf switches I bought to go with it!!!

...my Wife is going to let me start soon - I can FEEL it! (Personally, I think she's just tired of hearing me talk about it. LOL.)

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #82 on: September 24, 2010, 01:35:56 pm »
i can't wait to see this thing...this is an awesome idea
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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #83 on: September 27, 2010, 07:52:56 pm »
So, daily updates to my Sketchup plans are happening, and I'm nearing the stage where I will be happy with the plan. I've got some tweaking to do, as general dimensioning is done, however the marquee mount and monitor are proving a challenge. They can't be out of sync, or else the dynamics of the look I'm working towards will be lost.

Yes, I'm the pickiest of perfectionists when it comes to planning. This usually leads to a lot of swearing and 'do overs' when it comes to fabrication. (My Wife will tell you the same - she loves the fireplace I built, but I'm never as happy as she is.)

The GREAT news is, I *just* received a call from my Wife's Uncle, who was about to toss an old computer to the curb - he wanted to know if I wanted it, and from his description, it sounds like an AMD dual core!  This is awesome, since it will mean I will easily be able to play everything I wanted to and more. (I had a P4 lined up, but this is so much better.)

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #84 on: September 29, 2010, 02:04:32 pm »
Ladies and Gentlemen, after long last, I give you the final draft of my Super Turbo Turkey Puncher 3 Sketchup render:


It is as close to the original in every respect, and after painstaking design (and learning the Sketchup program from scratch!) I believe that I am finally happy with the mock-up.  Each 'piece' of the graphic is actually modeled for 3/4" MDF (i.e. every width where you see a cut-line will be a 3/4" measurement) so that I can disassemble the graphic, and have access to specifically measured pieces with which to build and assemble the final product.  There are some items that are not visible on the render (i.e. the indented bolt holes, venting, etc.) which should be reflected in the final build.

My next step is to layout the pieces in some semblance of a cutting pattern, so that I'm better able to determine how much wood I might need.  From first glance, because of some of the layers to the model, I would guesstimate around five pieces of 4'x8' MDF would be needed...  I will know better soon.

 8)

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #85 on: September 29, 2010, 02:52:46 pm »
I would guesstimate around five pieces of 4'x8' MDF would be needed...  I will know better soon.

3/4" MDF weighs around 90+ lbs a sheet x 5 sheets= 450 lbs!  :o
You better incorporate some wheels into the design.

Do the sides really need to be 4 layers thick?

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.24
« Reply #86 on: September 29, 2010, 02:55:57 pm »
Do the sides really need to be 4 layers thick?

That's one of the more deceptive parts of the pic - they're not actually that deep.  They only go back about 3" behind the bevel - just to give enough to get the glue/biscuits in there to attach them and give them the width and angle they need.  Don't worry - it's as hollow as I can make it!  And, yes, wheels will be involved.

 ;)

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #87 on: September 29, 2010, 03:12:57 pm »
Looks good. Them Turkeys will never know what hit them.

AlienInferno

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #88 on: September 29, 2010, 10:42:54 pm »
This is going to look great!  Please tell me you are going to run the stand-alone version of STTP3 on it's first run?

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #89 on: September 30, 2010, 12:13:56 am »
simply awesome.  i really hope you play STTP3 before you play anything else on it..it can't happen any other way.  also, dont forget that the originall DOOM works very well with arcade controls
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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #90 on: October 06, 2010, 08:41:22 am »
This is going to look great!  Please tell me you are going to run the stand-alone version of STTP3 on it's first run?

simply awesome.  i really hope you play STTP3 before you play anything else on it..it can't happen any other way.  also, dont forget that the originall DOOM works very well with arcade controls

I was considering the standalone STTP3, however, it's incomplete - there are no background textures and I don't think there's a way to contact the developer to see if he ever finished it...  Now, running original Doom IS an option!



Now, it looks like this will work...



...but for the life of me, I can't figure out how to trigger the 'next weapon', or if I remember it's even possible.  I thought you could - but I might be mistaken.  And, it looks like now I might need some additional buttons on my Admin Panel - a "Load" and "Save" might very well be in order.  (I mean, please.  We can't NOT have Classic Doom on this beast, can we?)

 ;D

(Hmm.  Maybe I'll even hide a couple buttons on the console somewhere.  Maybe a dedicated "IDDQD" and "IDKFA"...)

 >:D

Nicodumas

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #91 on: October 06, 2010, 10:04:46 am »
If you went with an 8 button layout (a-la the original from the game) then doom becomes cakes (8-button becomes an alt, allowing 1-7 to be used to select weapons when you push 8)

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #92 on: October 06, 2010, 10:58:16 am »
If you went with an 8 button layout (a-la the original from the game) then doom becomes cakes (8-button becomes an alt, allowing 1-7 to be used to select weapons when you push 8)

Oh, how your comment has merit.  Not only does the 8-button configuration make Doom a simple reality, but it also gives the cab yet another 'tip of the hat' to the original.  Great, now my stomach's churning again.  (Don't worry - this usually happens when I'm a) hungry and b) seriously considering a quick redesign.)

Now, here's something.  The 'Alt' key is already dedicated to 'Strafe' in the game, so I'm wondering if it will even work as you mention.  If Doom is taking it as strafe, and I believe Maximus would also require a configuration to use it to alternate the different buttons...  ...oop - found a fundamental flaw in the whole idea: if we go this route - I'm either losing 'strafe', or else, I CAN'T SHOOT WHILE STRAFING!  (Hitting alt, changes my 'OMG, I'm firing my guns!' to 'OMG, I'm swapping guns, but hey, I have a nice view!')

Damn.  Damn, damn, damn.  (Really?  We're giving all this thought to one game?)

Subnote:  Yes.  Yes, we are.  This is Doom, after all.

 ;D

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #93 on: October 06, 2010, 01:13:15 pm »
map player 2's buttons to the weapon keys...


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eds1275

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #94 on: October 06, 2010, 01:18:14 pm »
map player 2's buttons to the weapon keys...

Genius! Though the shotgun is all you need.

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #95 on: October 06, 2010, 01:22:10 pm »
map player 2's buttons to the weapon keys...

Urk!  Damn, that would work!  Churning again.  Ok, voting time.  Do I add two additional buttons to each side, thus making it even more 'true to the original', if only for the ability to play Doom, or no?

eds1275

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #96 on: October 06, 2010, 01:28:03 pm »
Nope!

Nicodumas

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #97 on: October 06, 2010, 01:34:55 pm »
make it true to the original! As for the "alt" issue, you can should be able to re-map the doom keys (been a LONG time sense I last played classic doom). But if you are going to make this, go all out man.

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #98 on: October 06, 2010, 01:48:21 pm »
make it true to the original! As for the "alt" issue, you can should be able to re-map the doom keys (been a LONG time sense I last played classic doom). But if you are going to make this, go all out man.

I was with you - really, I was - until I checked the plan in Sketchup.  Here's what I see:



I'm using the generic layout from the site who's name eludes me, but as you'll note, there won't be enough space between Player 1 and Player 2 if I add the additional column of buttons to each side.  It would be just too cramped.

Damn.  Ok, vote over.

 :-\

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #99 on: October 06, 2010, 01:56:37 pm »
Bummer, well we can dream!  :P

Can't wait to see what happens!

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #100 on: October 06, 2010, 04:02:10 pm »
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.
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Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #101 on: October 06, 2010, 04:17:11 pm »
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.

I like the way you think!

 ;D

eds1275

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #102 on: October 06, 2010, 08:58:40 pm »
MAP ALL THE BUTTONS TO THE SHOTGUN!

Really, once you start using the big fake guns like the BFG and such you lose the reality of getting stranded on a distant planet with creatures from hell.  :P

No I just really like the shotgun. Also playing doom on xbox arcade is a good'un, the coop is a fun addition.

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #103 on: October 06, 2010, 10:02:13 pm »
6 buttons each should be more than enough.  you map the player 2 buttons to the weapons..6 isn't enough for all the weapons, so you set p2 joystick right as the shotgun, so you can just quickly flick your hand over and hit the joystick to switch to the shotgun.

I like the way you think!

 ;D

i had DOOM set up on my cabinet a while back and that is how i set it up...it worked pretty well that way
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Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #104 on: October 06, 2010, 10:35:25 pm »
i had DOOM set up on my cabinet a while back and that is how i set it up...it worked pretty well that way

Are my other button configurations looking ok?

In other news, I bought a router/table combo today. I'm now on the hunt for a 1/4" shank 45 degree chamfer bit that will cut my 3/4" MDF. It seems to be a challenge, but maybe my local Home Depot will rent me a bit.

;)

severdhed

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #105 on: October 08, 2010, 02:46:04 pm »
look ok to me...i'd rather have the fire button on the left though....and since there isn't a next button key, i think if it were me, i'd set it up as:

Shotgun     Strafe     Map
Fire           Run         Open

then assign the other weapons to player2's buttons

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #106 on: October 09, 2010, 11:31:11 am »
This is an awesome project, I can't wait to see this progress.

Rick

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #107 on: October 12, 2010, 03:28:24 pm »
My Wife and I have completed a good chunk of our home renovations, and are at the point now where we're taking a break from doing them.  Sure, there will likely be a little bit here and there, but certainly not at the hectic pace we've been keeping.  We hosted Thanksgiving yesterday night, so of course, Saturday and Sunday saw me installing new trim, sanding and priming the walls of three rooms.  At the moment, I have some minimal sanding and priming to complete, a little bit of trim work and then some painting to complete.  I'm sure this will be continuing, but I also said I wanted to make a start on my own Project.  (The 'good news' is that the cash outlay for me to do it is minimal - there's little I'll need short of wood, for quite a while.)

Now, my idea for the speaker section has me asking for some recommendations.  Here's the pic so far:



I'm definitely copying Kop's idea for recessed speaker installation from here...



...and I was thinking of covering the front area under the marquee with perforated metal, painted red to match the rest of the cab.  I am considering basic staggered circular holes or possibly a slotted look, like in the pictures, below...

     

...and was wondering if anyone had a recommendation on where to get this type of material.  I'm thinking Home Depot might have something like this, but I will have to go in and check.  If they do have it, they would likely only have the staggered circular holes, but again, I cannot confirm.  Basically, I'm looking to paint the speaker MDF section red, install the speakers, and bend the perforated metal so that it wraps tightly around the wood, and attaching with screws on the backside of the MDF.

Does anyone have an idea of where I might find this material commercially available?  I can order it online from various retailers, it would seem, but so far, all I've found is "contact us for a quote".  All I need is a piece that's 24" wide and about 10" in length.

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Re: "DOOMED!" - Super Turbo Turkey Puncher 3 - UPDATED 2010.09.28 (A Picture!)
« Reply #109 on: October 12, 2010, 03:46:36 pm »
Hmm - that might work.  McMaster Carr was a customer of ours a while back...  I'll keep checking - I guess I forgot to mention I'm in Ontario.  If I need to have it shipped, I'll do that.

Edit: Dammit - I gotta go check HD.  I DO remember buying a roll of galvanized metal with (I believe) a hexagonal weave for some car grilles I was modding...  Maybe they have what I need after all.  FIELD TRIP!
« Last Edit: October 12, 2010, 03:48:58 pm by Rick »

Lewis Black

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.12)
« Reply #110 on: October 12, 2010, 04:27:32 pm »

HD does have some but I didn't see anything as nice and industrial as the ones you posted.  They were more decorative and appropriate for homes.

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.12)
« Reply #111 on: October 13, 2010, 08:52:09 am »
Since Ryglore has already mentioned how he's working on some authentic startup screens and video here, I wanted to come and post a couple ideas I've been working on...  ...mostly so it doesn't look I'm stealing all of my ideas from the awesome work here on the forums.

 ;)

Seriously.  There's a big tip of my hat to everybody who brings amazing workmanship, great ideas and original thought to make their cabinets their own.  If it wasn't for everybody here, I would have probably just wanted a run of the mill cabinet, and have lost interest way before now.

Anyway, here is what I've been working on.  I remember the 'games of old' and how they used to start up - so I've been creating some screens to incorporate into a video startup...  I've already got a lot of sounds in my library, from a classic 'Capcom' wav file to all of the original sounds from the Super Turbo Turkey Puncher 3 standalone game.  First, I created a generic 'loading' screen, to replace the Windows XP loading screen.  For this, I used classic "Doom" fonts.



Next, when the game starts up, there's going to be an intro video that plays, starting with this screen:



Who doesn't remember the old FBI logo and "Winners don't use drugs" tagline?

 ;D

Onto my Nabcon logo, which I presently have set to fade in to an 8-bit 'Capcom' theme.  (If anybody out there wants to create a completely unique 8-bit theme that is similar to the Capcom theme, but not as close, I would welcome the help!  It's the one piece that I cannot do myself.)



Once the Nabcon logo fades out, I'm going to have the Super Turbo Turkey Puncher 3 logo enter from the center of the sunburst, with the authentic wav from the original game...



After this completes it's run, we're into the Maximus Arcade program...  ...of which I need to start building my background theme.  That looks like it might be a bit of a challenge, but I want it to have all the browns and oranges of the original Doom game in there somehow, just to continue the authentic feel I'm going for.

Anyhow, that's where I'm going with some of the intro video and graphics.  Thoughts?

 :)

Ryglore

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
« Reply #112 on: October 13, 2010, 09:21:40 am »
Nice, I can't wait to see it running. I think that'll work really well for the load up and it has that nice 90's arcade touch.

I wonder if there is a way to reverse the capcom theme. So it plays backwards when the video plays. That way it's still there, only slightly bastardized, like Nabcon is totally just ripping them off. And doing a horrible job of hiding it.  ;)

Rick

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
« Reply #113 on: October 13, 2010, 09:38:24 am »
I wonder if there is a way to reverse the capcom theme. So it plays backwards when the video plays. That way it's still there, only slightly bastardized, like Nabcon is totally just ripping them off. And doing a horrible job of hiding it.  ;)

Done.

Original Capcom Theme (one of many) - link
Reversed Capcom Theme - link

 ;D

Erik

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
« Reply #114 on: October 16, 2010, 01:48:23 am »
Awesome project!   :D

You know I was never big into STTP3.  Sure,  it was a technical marvel, but had none of the charm of the classic STTP2, the challenge and balance of TP2CE,  the frenetic pace of TP2 Hyper Fight Overclockers Green Label Anniversary Edition, or the innovation and polish of STTP3 Delta Niner Rainbow 90-Proof "FTW" Edition.
« Last Edit: October 16, 2010, 01:58:13 am by Peab0dy »

eds1275

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
« Reply #115 on: October 16, 2010, 12:04:11 pm »
Awesome project!   :D

You know I was never big into STTP3.  Sure,  it was a technical marvel, but had none of the charm of the classic STTP2, the challenge and balance of TP2CE,  the frenetic pace of TP2 Hyper Fight Overclockers Green Label Anniversary Edition, or the innovation and polish of STTP3 Delta Niner Rainbow 90-Proof "FTW" Edition.
I'm a suckler for the original myself. The classics never die.

Rick

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.13)
« Reply #116 on: October 18, 2010, 10:36:54 am »
Well, what do we have here?



Yes, that's right... <ShangTsung>IT HAS BEGUN!!!</ShangTsung>

 ;D

So, yesterday saw the start of the control panel cuts...  I figured I would get the control panel out of the way first, since I knew that a lot of the angles would be challenging.  What might not be evident in the pics is that each of the side walls are actually angled downward at 15 degrees.  (They look rather square in the pic.)  That means each of the forward facing pieces each have 15 degree angles (all cut) and even those weird 45 degree angles also have it.  While it all might not look too difficult, I have to consider what a 45 degree angle looks like running back with a 15 degree angle grade on the top and bottom of it...

This piece - it is the bane of my existence:



I spent a good hour with my mitre saw doing reference cuts on this one piece alone before setting it aside for another day.  It has 45 degree angles on both left and right sides, goes back at 45 degrees to the side, and also rises at 15 degrees, so you can imagine how challenging it's going to be to create.  I'm calling it the 'keystone' piece.  Heh.  I'm happy with the progress so far.  All I need to complete now is the centre top and bottom pieces, the oddball keystone pieces for left and right (they'll come last, I'm sure) and the routing of the 45 degree angle on the bottom.  I'm leaving that for just before I join the pieces to make 'flat' top and bottoms, but it's going to be one of the upcoming steps.

Once I have all of the pieces cut and ready, the routing of the bottoms will come next, followed by joining the top and bottom pieces as one flat piece.  Then, I've got to cut the holes for the buttons, route the joystick adapter, put it all together, and start smoothing it out for priming and painting.

Colour me excited!

 ;D
« Last Edit: October 18, 2010, 11:14:23 am by Rick »

KagatoAMV

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
« Reply #117 on: October 18, 2010, 10:49:41 am »
I can't wait to see that all assembled.

(I like the various screens you've designed as well)

Rick

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
« Reply #118 on: October 18, 2010, 01:43:14 pm »
DAMMIT.  I went home at lunch today and reassembled the pieces, and noticed I had cut the two top 45 degree pieces 3/4" too short.  They're the ones in the centre of the pic above, and are supposed to be the same length as the accompanying straight pieces.  And those are the pieces that had the multiple angles using the mitre saw, too.

Hurm.

 :banghead:

newkillergenius

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Re: "DOOMED!" -- Super Turbo Turkey Puncher 3 (Updated 2010.10.18)
« Reply #119 on: October 18, 2010, 03:41:16 pm »
Keep the faith- so far so good   :cheers:



Don't ---steaming pile of meadow muffin--- where you eat, my friend.