I'm voting for the first design. Admin and coin buttons are something that I've never liked (just my personal opinion). They scream "MAME machine". I'd vote for keeping those types of function buttons hidden. I don't think it's a big issue to bend over to insert a coin, that certainly never stopped me when I was a kid in the arcade! What stopped me was when I ran out of quarters
I think you're right. If I go too far away from the original design, I'll end up disliking it too much. And you're right, bending for the coin isn't that huge of a deal, in the grand scheme of things. I also didn't really like so many labels on the top. I want it simple.
Now, unfortunately, I DO want simple controls for the menu system, and I cannot stand the 'hidden' control ideas that have been used on others' cabs. (No offense.) Simply put, if someone stands in front of the game, I don't want to have to say, "Oh, press P1 button 1 and hold the joystick to the left to exit the game" or some such. That being said, there's no way I'm adding more buttons to the main CP. Rather, I figure we can subtly put them the small vertical panel which is just behind the CP, and is a darker colour. I'm considering something like this:
Correct me if I'm wrong, but in using Maximus Arcade, I should be able to navigate from the main menu to a specific submenu (i.e. MAME, Atari 2600, etc), select a game to play, exit said games after playing to the submenu, and then return to the main menu, with the buttons I'm including. I'm also planning on making the power button perform a Windows Shutdown, so that way, all of the programs running (Maximus, MAME, etc.) should shut down, respectively, and then power down the machine. The volume buttons are there for my Wife.
(Just kidding, Baby.) They're actually there to balance the Admin panel, and because I want control over the volume, again, without some funky button combination. (I have two boys - you never know when they'll find the master code.)
I think the method that would be least visible would be to have graphics cut to the exact size, and then adhered somehow to the top of the CP under the plexi. I think that would look most "authentic" to a real arcade cab.
Again, I agree. I figure my print shop should be able to do that fairly easily. It will also allow the colour of the cab to show through well, which is a must.
I settled on 28" but that included a trackball. I think 24" is a good size if you don't have a trackball. I used the slagcoin layouts as well. I think they really nailed it when it comes to usable and comfortable layouts. I went with the one that was angled, but that's a design choice here, since the in game one is straight across buttons. My first cab was a commercial MAME cab and the buttons were straight across. It never bothered me, but after testing out the angled layout, I found I liked it even better.
I can't do it. It's going to be straight buttons for me - and actually for two reasons. One, it's exactly like the screenshots. (You knew that, though.) Two, I have the strangest play-style you've ever seen. I use a crossover grip. Basically, I'm right-handed, and my right hand uses the joystick while my left hand (under the right wrist) is controlling the buttons. A curved layout wouldn't work as well for me, and hey - I'm selfish.
If you want to get rid of any nagging doubts, I'd say go to your local hardware store and buy a cheap piece of particle board or MDF and mock it up. I guess you could even go cheaper with cardboard
Don't tell my Wife the 'cardboard' thing. I'm looking to do a mockup/final build with my first cuts! Don't give her any ideas, or you'll see the whole thing built out of used pizza boxes!
Looking good!
* Rick bows.
Thank you, thank you. Now, I just have to get it out of my head and into the real world. (I'm sure that's why I don't have as many comments - it's one thing to read "oh, he's building a Doom cab, neat" but quite another to - see - it being built.)
Rick