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Software project proposal, need feedback
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markronz:
See this thread for a little talk about second screens...
http://forum.arcadecontrols.com/index.php?topic=102440.msg1086881#msg1086881

It looks like at least someone has been able to get an image to display on a different monitor.

Looks to me like they used CPViewer to export all the control pictures (although you could do this with any picture you wanted).
Then they (they being Ginsu) used a free program called Irfanview to set the image size, and display location.
Then within their front end, he uses a pre emulator command line command to have it launch the desired picture right as the game is loaded.

Just thought I'd post this for what it's worth, that it is at least possible to display images on a second screen now. With some elbow grease anyway.
Dazz:

--- Quote from: transfan on July 28, 2010, 01:11:10 pm ---
--- Quote from: Turnarcades on July 28, 2010, 12:49:38 pm ---Doesn't CPViewer already do this?

--- End quote ---

not in hyperspin, it don't!

--- End quote ---
Sure, it can.  You would just need to modify the launch scripts to include what you want to pass a long with it.  I've had CPWizard and Marquee Magician setup and running on my cabinet via HyperSpin just fine.  I've since re-done my cabinet and haven't gotten around to setting them back up yet.

However, I do think a project like this would be great to have done.  I know many people, including myself, that have added a second monitor to their cabinet setup.  I have a 7" LCD installed below my main 24" LCD screen.  I'd love to be able to display information such as move lists for fighting games like Mortal Kombat, Street Fighter, Killer Instinct, etc.

We've been tossing around the idea of doing something like this for a while now.  Our primary concern is, how would you control/navigate the second screen while a game is in play?  With MAME you can simply compile a version with code to map buttons, like CPWizard does, but for other emulators it wouldn't be quite as simple.
transfan:

--- Quote from: Dazz on July 28, 2010, 03:04:15 pm ---
--- Quote from: transfan on July 28, 2010, 01:11:10 pm ---
--- Quote from: Turnarcades on July 28, 2010, 12:49:38 pm ---Doesn't CPViewer already do this?

--- End quote ---

not in hyperspin, it don't!

--- End quote ---
Sure, it can. 

We're talking specifically to have hyperspin display the control panel on the second screen as soon as you "hover" over it, before clicking to launch, ALA hyperPIN.  I really really want this feature to display a marquee or a screenshot.


Otherwise cpviewer and cpwizard are fine to do the job. 
--- End quote ---
Gatt:

--- Quote from: Dazz on July 28, 2010, 03:04:15 pm ---However, I do think a project like this would be great to have done.  I know many people, including myself, that have added a second monitor to their cabinet setup.  I have a 7" LCD installed below my main 24" LCD screen.  I'd love to be able to display information such as move lists for fighting games like Mortal Kombat, Street Fighter, Killer Instinct, etc.

We've been tossing around the idea of doing something like this for a while now.  Our primary concern is, how would you control/navigate the second screen while a game is in play?  With MAME you can simply compile a version with code to map buttons, like CPWizard does, but for other emulators it wouldn't be quite as simple.

--- End quote ---

That's actually my main motivation,  the 7" LCD you describe,  to show relevant game information like the original instruction cards from the artwork packs or third-party created info like the move lists for fighters.

Having seen the link where GGG did a virtual Marquee,  that's what prompted me to the idea of a virtual instruction card.  Theoretically though,  I suppose it would be possible to evolve the general idea to handling both of those things or either of those things with only a little work.

Other emulators are a secondary target for me,  I'd like to find some manner of supporting documentation on a secondary display for those as well.  As you note though,  it won't be easy.
SavannahLion:

--- Quote from: Dazz on July 28, 2010, 03:04:15 pm ---We've been tossing around the idea of doing something like this for a while now.  Our primary concern is, how would you control/navigate the second screen while a game is in play?  With MAME you can simply compile a version with code to map buttons, like CPWizard does, but for other emulators it wouldn't be quite as simple.
--- End quote ---

Hooks.
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