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| Anyone using 2 light guns with M2 Emulator? |
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| lettuce:
--- Quote from: RamjetR on July 08, 2012, 11:07:28 pm ---There isn't a new version of M2 (yet) and who knows if another one will ever grace us... (here's hoping for better 2 gun support). I've written an app that gets round the issue your having. Download my RamjetM2Borderless in my signature and try it out. Let me know how it goes for you. Ramjet --- End quote --- Works a treat mate thanks. Now im not sure if this does it when not usuing your program or not, but in house of the dead on the cut scene parts there seems to be a graphical glitch on the right side of the screen where the 4:3 display ends |
| RamjetR:
--- Quote from: lettuce on July 15, 2012, 04:56:50 pm --- --- Quote from: RamjetR on July 08, 2012, 11:07:28 pm ---There isn't a new version of M2 (yet) and who knows if another one will ever grace us... (here's hoping for better 2 gun support). I've written an app that gets round the issue your having. Download my RamjetM2Borderless in my signature and try it out. Let me know how it goes for you. Ramjet --- End quote --- Works a treat mate thanks. Now im not sure if this does it when not usuing your program or not, but in house of the dead on the cut scene parts there seems to be a graphical glitch on the right side of the screen where the 4:3 display ends --- End quote --- I haven't a clue mate sorry... I don't have any lightguns and as yet haven't played much more than 2 mins of any of the light gun games in Model 2 because of that. I spent more time on being able to run them than actually play them lol... I'll check, but I doubt it's something caused by my program. Mine just removes the titlebar from Model 2 so that you can't accidently click on with your lightgun/mouse. Ramjet |
| vandale:
Hi everyone. I cant find any other topics about 2 guns in M2 so will revivie this old post. I have sucessfully got 2 wiimotes running in M2, firing there own bullets respectively using the following: Macbook pro bootcamp windows 7 Ultimate 32 bit Standard microsoft Bluetooth stack (auto connects to wiimotes) Glovepie free MAME Wii Lightgun Glovepie Script by HowardC Version 1.5 PP joy (takes wiimote input and converts to windows gamepads) M2 v1.0 Virtua Cop M2 Ini set as: [Input] XInput=0 ;Enable support for Xbox360 compatible devices EnableFF=0 ;Enable Force Feedback Effects HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released UseRawInput=1 ;Read mouse through Rawinput, allowing 2 mice RawDevP1=3 ;Assign specific RawInput devices to players. If you have more than 2 mice RawDevP2=4 ;set which one is assigned to each player (0-based) Now I am happy that I have them working seperate to each other and its playable but the way the game interprets the joystick movement via the PPjoy and Wiimote script is not ideal, its hard to explain but the cross hair doesnt track directly back to the wiimote, it lags somewhat. I use the identical setup in MAME and it works sweet. FYI its not the actual game config as I have pressed F2 and calibrated the guns. My question is, does M2 raw input look for mouse input or gamepad x/y? If anyones still interested and wants to help, Ramjet? then let me be the guinue pig. Thanks |
| RamjetR:
--- Quote from: vandale on January 11, 2013, 03:17:29 am ---Hi everyone. I cant find any other topics about 2 guns in M2 so will revivie this old post. I have sucessfully got 2 wiimotes running in M2, firing there own bullets respectively using the following: Macbook pro bootcamp windows 7 Ultimate 32 bit Standard microsoft Bluetooth stack (auto connects to wiimotes) Glovepie free MAME Wii Lightgun Glovepie Script by HowardC Version 1.5 PP joy (takes wiimote input and converts to windows gamepads) M2 v1.0 Virtua Cop M2 Ini set as: [Input] XInput=0 ;Enable support for Xbox360 compatible devices EnableFF=0 ;Enable Force Feedback Effects HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released UseRawInput=1 ;Read mouse through Rawinput, allowing 2 mice RawDevP1=3 ;Assign specific RawInput devices to players. If you have more than 2 mice RawDevP2=4 ;set which one is assigned to each player (0-based) Now I am happy that I have them working seperate to each other and its playable but the way the game interprets the joystick movement via the PPjoy and Wiimote script is not ideal, its hard to explain but the cross hair doesnt track directly back to the wiimote, it lags somewhat. I use the identical setup in MAME and it works sweet. FYI its not the actual game config as I have pressed F2 and calibrated the guns. My question is, does M2 raw input look for mouse input or gamepad x/y? If anyones still interested and wants to help, Ramjet? then let me be the guinue pig. Thanks --- End quote --- Haha that's great news Vandale. I managed to get it working a year ago and for the life of me when I disconnected everything and put it back to being a normal laptop it wouldn't ever work again. Glad to see I wasn't going mad and making it up in my head :) I presume the Glovepie script your using outputs the Wii data to Joystick X/Y with PPJoy, So it must be getting it's data from the joystick X/Y as a Raw input device. Oddly enough, in all the discussion over the years. I haven't seen anyone try installing 2 joysticks and trying to prove that it would work from standard joystick X/Y on it's own right let alone trying to emulate it. I have a program (somewhere, I'll have to look it up again) which lists all the devices connected and their Raw input ID for ease of setting the ini file correctly. Wii Motes do lag though. They've always lagged, even on the Wii itself. Changing Glovepie scripts to up the sample rate to 100fps helps but it's still a laggy setup. But it works and it's cheap. A youtube video of your setup and perhaps all of your settings would go along way to help others :) Did you get the calibration to work nicely for you? If not, the trick I found was the manual calibration and manually set the shot to the crosshair to overcome the 4:3 to 16:9 miscalibration that I get on a laptop screen. Anywho, if I can help I will but sounds like you've got it sorted out as well as a Wiimote solution will ever work for you... Youtube it too! Give everyone else hope that it can be done! :) |
| blin:
sorry for my english and revive this old post. i try have 2 wiimote in m2 but i can't get i follow the step of vandale and nothing. i use Script #2 Quad Wiimote Lightguns for MAME 1.5 (mwg1.5.zip) of Howard_Casto i can see two mice but when i open m2 i can't move i can play with 2 mouse or with one wiimote as mouse, but i can`t play with 2 wiimote as joystick thanks |
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