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Anyone using 2 light guns with M2 Emulator?

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Shun:

I tried version 0.7 out with my Aimtrak and IR slider bar and it works perfectly now (in maximus arcade and run normally)!  :applaud:
Thank you so much RamjetR, I can now play M2 games without having to worry about the emulator minimising and freezing!  :cheers:


RamjetR:


--- Quote from: Shun on July 11, 2012, 05:19:01 pm ---I tried version 0.7 out with my Aimtrak and IR slider bar and it works perfectly now (in maximus arcade and run normally)!  :applaud:
Thank you so much RamjetR, I can now play M2 games without having to worry about the emulator minimising and freezing!  :cheers:


--- End quote ---

That is great news! Thankyou for testing it for me. I'm pretty confident that it should be finished now and I can probably focus more on the Dual Light gun issue. Under Windows 7, as I read up on it more and more. The Raw Input system was replaced with a HID system which does not seemingly distinguish the difference between mice. I've been playing with some tricky scripting which for the most part above my head in programming (I only started with windows programming in January, so I'm still pretty noob). Been taking apart others HID code to see if I can expose the mice separately as raw inputs. But I fear that under Win7, Mice won't show up as Raw Inputs. But Joysticks will (since they occupy a different HID page and usage catagory). So at this stage, I'm expecting the use of a PPJoy or VJoy to still be the answer and possibly having to create the interface to those.

PPJoy will still work with unsigned drivers in Windows test mode. And there is a mod to remove the Test Mode watermark left in the corner of the screen if that is an issue. But since the PC will be offline and stand alone. Running unsigned drivers for PPJoy shouldn't be much of a problem for alot of people in a cabinet.

Do AimTracks solely appear as a mouse? I have been reading that they can be used as a Gamepad also? or is that just the buttons? If they can appear as a gamepad with an X Y coordinate (like a joystick) then I can't see why it won't just work?

Ramjet. 

DarthMarino:


--- Quote from: RamjetR on July 11, 2012, 07:51:48 pm ---Do AimTracks solely appear as a mouse? I have been reading that they can be used as a Gamepad also? or is that just the buttons? If they can appear as a gamepad with an X Y coordinate (like a joystick) then I can't see why it won't just work?

--- End quote ---

The software does give you the option to "Emulate Mouse" or "Emulate Joystick".

Andy wrote this when he released the firmware supporting it:

"This version adds an option to emulate an analog joystick instead of mouse. This is selectable in the config utility. This causes the analog X and Y axes to follow the aim of the gun so the full screen area is mapped to the full analog joystick travel.

Some PC games require this as they do not support mouse control."

BadMouth:

From the discussion, it sounds like analogue joysticks can be used for the gun games in Model 2 emulator.
I didn't think this was an option.
  
Are you using some other software to convert joystick to mouse movement or does M2 emulator support joysticks directly?
If directly, where can that option be set?

I have a positional gun I'd like to use, but the few joy-to-mouse programs I tried resulted in the crosshairs not moving smoothly.
It was like they were on a grid, snapping from point to point. 

RamjetR:

I have wiimouse detecting both wiimotes and outputting the data to ppjoy successfully.

Then configured the vcop game settings to use the ppjoysticks by actually moving the wiimote across the screen. So the program actually see's the wiimotes via ppjoy without issue.

Then when it comes to playing, I don't have any cursors move when moving wiimotes or even two cursors without enabling raw input.

I have to wait till I get home to plug in a joystick to see if the emulator actually recognises a joystick for shooters when configured in the game settings... but it does let me configure them in the menu. Weird.

I'm getting close though... Has anyone got AimTrack to work as a single joystick on the screen yet?

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