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| Anyone using 2 light guns with M2 Emulator? |
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| DarthMarino:
--- Quote from: RamjetR on June 30, 2012, 07:08:35 am --- It turns out that someone on speksnk is also making a program to do this also. It's always the case isn't it? When you think your doing something new, someone else is thinking the exact same thing... I'll post the new version here? or make a new thread? Ramjet --- End quote --- I tried the program posted at the Model 2 forums and it didn't seem to do anything for me. I still had minimizing all the time. It's certainly worth continuing with your program. Perhaps a new thread would make more sense since it's technically a different issue than the title of this thread. |
| RamjetR:
I managed to get M2E working with one Wiimote, but since I've packed up the laptop, took it home from work... removed the wired mouse. I cannot for the life of me figure out what my wiimotes raw input ID's are to configure up for twin mote's... anyone got a little utility to reveal HID inputs and their ID's? Otherwise, it's back to the AHK help page to go learn how to make one... ::) |
| RamjetR:
OK, so I cannot get 2 Wiimotes working again in M2 Emulator... god know why... I'm sure I had this working a while ago. Driving me insane. I'm sure I have to setup something like PPJoy but having x64 is killin me for PPJoy goodness... I'll try a WinXP install later in the week and try it out. It may be my only chance. Any recommendations on light guns for 2player usage or is everyone having the same issues with device ID's on their Aim Tracks, Top Guns, Act Labs etc etc? Which ones work and with what? and how did you do it? On a brighter note, latest version of my RamjetM2Borderless is now 0.3 and works for HOTD, VC1 and VC2, RC2 and Gunblade NY. Linky is here... click file, download... https://docs.google.com/open?id=0B-P3wlCiYEm3cHNRaTZfem90ZVE Let me know if anyone has any major problems... and of course I take no responsibility for anyone have any trouble of any kind, including Girlfriend/wife trouble. --- Code: ---Welcome to the - RamjetM2Borderless - support for Sega Model 2 Emulator. -------------------------------------------------------------------------- This is a readme file on how to use this software This program will enable users to run their favourite lightgun shooter on Nebula's Model 2 Emulator and off screen reload without the program Alt-Tabbing or accidently minimizing to desktop. Games (ROMS) supported ---------------------- Virtua Cop 1/2 House of the Dead Rail Chase 2 Gunblade NY I have only included support for the 4 major games I have intended to run on my own arcade project. If there are other requests for future support for other games, please visit my youtube channel and make contact with me there. ----------------------------------- http://www.youtube.com/user/ramjetr ----------------------------------- --------------------------------------- Contents of RamjetM2Borderless_V0.3.zip --------------------------------------- RamjetM2Borderless0.3.exe - The main program that monitors and sets borderless only the active Model 2 Emulator games below gunbladeNY.ico - The following icons are loaded into the task bar when the game has been detected and running. HOTD.ico RailChase2.ico Sega2.ico VCop1.ico RamjetM2Borderless V0.3 Beta Installation ------------ Extract the contents of this zip file into the root folder of your model2 emulator. What do I run? and What will this program do? --------------------------------------------- This program is very simple... and also beta... so more functions may come as I play with the code a bit more. Run the RamjetM2Borderless0.3.exe program You'll see a new little White/Blue Sega icon appear in your task bar next to the clock.This will change icon depending on which game is detected to be running It will constantly scan for a one of the above games to run and then force the active title bar matching that name to run without a border. This will remove the Min,Max,X buttons from the active window. How to exit this program.... Right click on the icon in the task bar and select exit. Done. How to exit the emulator... Well escape still works back to window mode, but Emulator>Exit or Alt-F4 closes the program nicely. Changelog; Updated By Mark 'Ramjet' Gallon 1/7/2012 Since I didn't do a ReadMe for the first test program... here is the total changelog Code and test borderless concept - Working! Added more game support (see top of txt) with auto detection Created Icons for the task bar on game detect (for fun) Wrote this ReadMe.txt Whats left to do; Maximise/Window Detection to work correctly... I'll explain, I'm trying to detect when the game is full screen to remove border's and reapply them when back in a window mode But it appears that the Model 2 Emulator doesn't set this flag correctly and hence it won't detect the transition from window to fullscreen. Working on that.... For now it will remove the borders from the window with the active title bar that matches the name of the game and keeps them gone for as long as the progam is running. Working on making sure that the correct window has it's borders removed... if you accidently remove the border from something (see bug below) alt-f4 and re-open it. Known bug --------- It will sometimes detect a window with the same title as the game as being the game running. ie watch a youtube video of "Virtua Cop" and internet explorer changes its title to that name and tricks my program into thinking it's running and removes the title bar. Took me ages to figure out why it was doing that! Turned out I was watching a youtube video whilst writing the code. Anyway, it's a feature... not a fault :) And not a bloody thing I can do to stop it... and it should restore itself when the program is Alt-F4'd (windows shortcut for close) and restarted. Don't panic, it's not the end of the world. --- End code --- |
| BadMouth:
--- Quote from: RamjetR on July 02, 2012, 01:41:32 am ---Any recommendations on light guns for 2player usage or is everyone having the same issues with device ID's on their Aim Tracks, Top Guns, Act Labs etc etc? Which ones work and with what? and how did you do it? --- End quote --- Nobody else has been able to get 2 guns working with M2 Emulator as far as I know. I hope you did have them working (or will) because I just dropped a lot of money on Amazon Germany for a pair of the Walther P99 replica controllers. :lol (god I hope they make it through customs ok :-\ ) I was really going to miss the light gun games on my new LCD cab. Hopefully now I won't have to. :cheers: |
| RamjetR:
--- Quote from: BadMouth on July 02, 2012, 09:43:03 am --- --- Quote from: RamjetR on July 02, 2012, 01:41:32 am ---Any recommendations on light guns for 2player usage or is everyone having the same issues with device ID's on their Aim Tracks, Top Guns, Act Labs etc etc? Which ones work and with what? and how did you do it? --- End quote --- Nobody else has been able to get 2 guns working with M2 Emulator as far as I know. I hope you did have them working (or will) because I just dropped a lot of money on Amazon Germany for a pair of the Walther P99 replica controllers. :lol (god I hope they make it through customs ok :-\ ) I was really going to miss the light gun games on my new LCD cab. Hopefully now I won't have to. :cheers: --- End quote --- Hi Badmouth.... thats going to look great when you have them working! I've been chatting to the author of WiiMouse (known as "TheToid") and been discussing how we can get HeadKaze's VJoy program support included to create multiple joystick RawInput devices with wiimotes. It's possible, and hopefully it can come together soon. Theoretically, if your not running an x64 OS and you can use PPJoy right now. Then WiiMouse will already make 2 Wiimotes work with M2Emulator just fine through PPJoy. It's entirely possible that's how I did it way back mid last year? Since I'm running Win7 Ultimate on all of my PC's though, it's a problem trying to test it without using the driver signing override program. Which in itself isn't a problem, but does leave that message in the corner that my PC is in test mode :( I'll put together a WinXP test rig this weekend and test it out from a fresh start. I was wondering though how the various Light Gun technologies work? Do Top Guns present to windows as a mouse? or a joystick? or something else? same with Aim Track... Since those guns have driver support for windows, and must have a HID device number assigned to them, perhaps I can write something in AHK or GlovePie to present 2 virtual raw input mice? I mean it's going to be a huge learning curve, but since I don't know how the gun tech works, then I'm not sure where I should be starting. Hopefully I've got the ball rolling with WiiMotes anyway, and failing that, I was going to buy a couple of Top Guns? Has anyone tried my utility above? I'm keen to see if it works for everyone. Especially those with actual light guns. DarthMarino mentioned that it worked for off screen reloading. If so, then that's a very happy side effect since I didn't know if it'd do that since my mouse cannot leave the screen to do that. For mouse (topguns etc) users, I was going to write a pixel border around the screen to emulate an off screen reload since you'll not really going to know if shot off screen or on screen by a couple of pixels at the edge. That should be pretty easy to do. With a mouse, I can click in any extreme edge of the window and it does not alt-tab out to desktop... I'd love some feedback when people get a chance to try it. Thanks Ramjet |
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