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Anyone using 2 light guns with M2 Emulator?
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RamjetR:
Hi all,

I know it's an old thread, but I've been working on my 70" Virtua Cop1/2 party setup for a week or so and put in some effort to solve and fix M2E's losing focus when clicking off the edge problem.

I have my setup working with a single Wiimote using WiiMouse home.exetel.com.au/amurgshere/wiimouse.phtml to create the mouse pointer. It works for dual Mic'ies? moose's? Meese? Mice? anywho... Has anyone noticed the aim drift further off the cursor at the edges of the screen and is there a fix for that? Otherwise this setup is good to go?

Anyone interested in trying my window override app too can click here... https://docs.google.com/open?id=0B-P3wlCiYEm3SGM5T1RYMEN0QWc

It currently works with vcop and vcop2 as the basic tester program... I haven't written a Readme yet, so here are the basics below....

When launched (from anywhere, doesn't matter where but I dropped mine into the m2emulator folder) it will auto minimise to the task tray. It should have the little Vcop icon. What it does is simple, it just waits to see the window title Virtua Cop (and 2) then reads the title ID, sets the window style to remove borders and expand to corner to corner. If you launch your M2E in full screen, you won't see a thing change. In window mode, it will remove the min/max/X button border.

Exiting the M2E is just as normal Alt-F4 or click Emulator>exit

You can shoot anywhere on the screen/off the screen and it shouldn't alt-tab or minimize at all. Hope it works for you too. Let me know if it doesn't.

Now all I need to do is align the cursor to the shot and it's a winner.

Ramjet :)
DarthMarino:
So far it's working great.  I will play around with it some more this weekend but for now I can't get it to minimize.  Much appreciated.
RamjetR:
Oh yeah, once the title bar is removed. Then it can't be moved as there is nothing to click on... which is ironically the reason why it would minimize....

Not much I can do about that... but it's not bad for a couple hours of work and coming up with something that worked.

I'm still struggling with the accuracy. I really don't want to go down the path of writing an external calibration program for matching the onscreen cursor to where the bullet should hit. Thats going to be tricky....

Oh, I should add HOTD support too whilst I think of it.
DarthMarino:

--- Quote from: RamjetR on June 28, 2012, 10:37:05 pm ---Oh, I should add HOTD support too whilst I think of it.

--- End quote ---

Might as well add support for all the gun games if it's not too much trouble (Rail Chase 2, Behind Enemy Lines, Gunblade, etc).  I played some more Virtual Cop 2 last night and it worked flawlessly with my constant off-screen reloading.
RamjetR:

--- Quote from: DarthMarino on June 29, 2012, 01:28:53 pm ---
--- Quote from: RamjetR on June 28, 2012, 10:37:05 pm ---Oh, I should add HOTD support too whilst I think of it.

--- End quote ---

Might as well add support for all the gun games if it's not too much trouble (Rail Chase 2, Behind Enemy Lines, Gunblade, etc).  I played some more Virtual Cop 2 last night and it worked flawlessly with my constant off-screen reloading.

--- End quote ---

No problemo... glad to hear it's working well! I've spent the last few days renovating so I haven't really had a chance to test it. I did however figure out my calibration problem, it was right under my nose in the service menu! LOL, oh well... at least the Wiimotes are shooting straight now.

I have HOTD included now, with a cool little function where it changes the icon in the task bar depending on which game is running. It's kinda funky. I'll add the rest of the games tomorrow.

It turns out that someone on speksnk is also making a program to do this also. It's always the case isn't it? When you think your doing something new, someone else is thinking the exact same thing...

I'll post the new version here? or make a new thread?

Ramjet
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