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Anyone using 2 light guns with M2 Emulator?
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BadMouth:
I picked up a 2nd Act Labs TV light gun (old ray-gun style).
The 2nd gun works like a charm in MAME, but I'm having no luck with M2 emulator (hotd, vcop, vcop2).

Anyone know if this emulator even supports a 2nd gun?
nickynooch:
How did you get the actlabs guns to work in M2 Emulator?  Been dying to know.  I have 2 actlabs guns working in MAME, but can't get either to work in Model 2 Emulator.  I'd love to know!!!

Please let me know the steps you did!
BadMouth:

--- Quote from: nickynooch on July 28, 2010, 01:15:33 pm ---How did you get the actlabs guns to work in M2 Emulator? Please let me know the steps you did!

--- End quote ---

I honestly don't know!  I don't remember having to do anything special aside from calibrating the gun in the service menu of each game once and disabling the crosshairs in the cfg file.
I think it was pretty much plug and play.  I have a version 0.9 of M2.

I'm at work right now.
I'll look at my settings when I get home and see what I did.
There aren't any settings in the cfg file besides hiding the crosshairs.
I honestly don't even remember having to map the fire & reload buttons,
which is the reason that I don't know what to do with gun #2. 
There just aren't any settings to tinker with!?!

Gun # 2 is doing something though...the game exits when I hit the trigger or reload button (can't remember which right now).
I  only had a few minutes to mess with it.  I was hoping someone here would tell me whether it was possible or not to use 2 guns, so I wouldn't have to spend a bunch of time finding out for myself.
BadMouth:

--- Quote from: nickynooch on July 28, 2010, 01:15:33 pm ---How did you get the actlabs guns to work in M2 Emulator? Please let me know the steps you did!

--- End quote ---

Got home and checked all my settings.  
There are no special settings for the light gun to work.
You don't even map the fire and reload buttons, yet both the side button and shooting offscreen work to reload.
ElSemi must have had an Act-Labs gun.  ;D
Just make sure that you have the newest version 0.9 M2 emulator from Nebula.

In trying to get the 2nd light gun to work, I played around with the UseRawInput settings since windows sees the light guns as usb mice and that setting allows for the use of multiple mice.  I didn't know how to figure out what device number the guns were, so I tried 0-6.
I only have the two guns, trackball, & x-arcade w/keyboard attached; no other input devices.

Neither of the guns worked at all with raw input enabled, probably because I didn't know how to find the device ID.

Just make sure UseRawInput=0 in the EMULATOR cfg file.

I gave up on getting the 2nd light gun to work; disabled P2 coin & start buttons.
(then I lost a half hour playing)

Time to move on to my many other unfinished projects.

Post again if you get it working...it does work!
bertthedefender:
Slightly off-topic, but have you noticed that if you shoot at the top left of the screen while running a Model2 light gun game (when in full screen mode) the emulator reverts back to a window, as if you'd clicked the close icon?

Or is that just my setup?  :dizzy:
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