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Create an arcade game in Flash...

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bkenobi:


--- Quote from: Smeghead on July 28, 2010, 09:58:05 am ---...because Mame does require a beast of a pc...
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Really?  I don't think the Athlon XP machines I have in each cab would be classified as beasts.  MAME only requires a powerful machine if you want to play the 3D CHD games (plus a couple others) at full speed.  Other than those, you can use a run of the mill P4 grade system and be perfectly fine!

RayB:

I don't understand the question? A game is a game, no?


Marsupial:


--- Quote from: rytel on July 28, 2010, 12:22:17 am ---It's certainly possible. Atari's done it for some of their games. Interfacing controls should just be proper keyboard mapping, and you can use Flash local storage to store high-scores etc.

If you're interested in non-internet development, Pygame seems to be pretty powerful.



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sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.

rytel:


--- Quote from: Marsupial on July 28, 2010, 12:50:29 pm ---sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.

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Yeah, I wouldn't recommend playing the Atari ports on an actual cab. They've rasterized Asteroids!  :hissy: Flash is fully capable of doing vector games the right way.
But as far as developing or porting a game goes, it shouldn't be too hard to implement a credit counter. Just map it to the usual 'insert coin' key.

bkenobi:

Does it really matter if the game is written as a vector or raster source if you are playing it on a non-vector monitor?  Seems to me that either way it will be rasterized, so this is a purist type argument that has little basis.   ???

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