Main > Main Forum
Create an arcade game in Flash...
bkenobi:
--- Quote from: Smeghead on July 28, 2010, 09:58:05 am ---...because Mame does require a beast of a pc...
--- End quote ---
Really? I don't think the Athlon XP machines I have in each cab would be classified as beasts. MAME only requires a powerful machine if you want to play the 3D CHD games (plus a couple others) at full speed. Other than those, you can use a run of the mill P4 grade system and be perfectly fine!
RayB:
I don't understand the question? A game is a game, no?
Marsupial:
--- Quote from: rytel on July 28, 2010, 12:22:17 am ---It's certainly possible. Atari's done it for some of their games. Interfacing controls should just be proper keyboard mapping, and you can use Flash local storage to store high-scores etc.
If you're interested in non-internet development, Pygame seems to be pretty powerful.
--- End quote ---
sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.
rytel:
--- Quote from: Marsupial on July 28, 2010, 12:50:29 pm ---sadly, their flash port of arcade version don't keep the "insert coin" capacity.
If you want to play in a cab, you need to have a credit counter, somehow.
--- End quote ---
Yeah, I wouldn't recommend playing the Atari ports on an actual cab. They've rasterized Asteroids! :hissy: Flash is fully capable of doing vector games the right way.
But as far as developing or porting a game goes, it shouldn't be too hard to implement a credit counter. Just map it to the usual 'insert coin' key.
bkenobi:
Does it really matter if the game is written as a vector or raster source if you are playing it on a non-vector monitor? Seems to me that either way it will be rasterized, so this is a purist type argument that has little basis. ???