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| SF2/MK/NEO GEO cp layouts, 7 buttons or ??? |
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| transfan:
I'd like to get feedback on how folks set up their fighting control panels, and reasoning. I've seen 7 buttons where the top 6 are standard japanese but then there is one on the bottom left that is used for button A (thereby making buttons 4,5,6 = b,c,d respectively) also what about mortal kombat block? Just curious! |
| Malenko:
in terms of the 7 button layout for MK, the middle two attack buttons in SF can both be used to block in MK and the 7th button is for run, at least thats how I used it. |
| shfifty:
i would pick the layout depending on the games that you play most. I just used the standard jap 6 button layout cause i mainly play capcom fighters, i left out the 7th button cause i dont really play enough snk games to warrant it. Probably stick with the 7 button layout you have described, that covers everything except mortal kombat but you can easily play MK as malenko said |
| kowal:
http://kowal.itcom.pl/ArcadeParts_pliki/asLEY.htm http://kowal.itcom.pl/foto/asCP-UNI.zip good for UMK3 and jap fighting games |
| eds1275:
I'll be going with the 7 button layout - I love MK but not enough to have a goofy control panel that's unplayable for other games... so a street fighter layout with a run button, if that makes sense. |
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