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| Issue with Windows 7 and native resolutions. |
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| indigocc:
I have solved this problem in Hyperspin for my Egret 2 arcade machine (Using Windows 7 X64, ArcadeVGA and J-Pac). Get the Switchres.zip file posted earlier in this thread. Unzip it into you mame folder. Edit Hyperlaunch.akh in your Hyperspin folder. (Make a backup of Hyperlaunch.exe, and Hyperlaunch.ahk first) Change the MAME part to this: ;*************************************MAME************************************** else if (systemName = "MAME" && executable = "mame.exe") { hideDesktop() Hotkey, %exitEmulatorKey%, CloseProcess Runwait, c:\Emu\Mame\640x288.exe, Hide UseErrorLevel Runwait, %executable% %romName%, %EmuPath%, Hide UseErrorLevel Process, waitClose, %executable% Runwait, c:\Emu\Mame\640x480.exe, Hide UseErrorLevel exitapp } Change the path names to 640x288.exe and 640x480.exe, to your mame installation, before saving. Download Autohotkey from here: http://www.autohotkey.com/download/ Install it and run the compiler. (Compiler\Ahk2Exe.exe) Select the new hyperlaunch.ahk and compile it into a new hyperlaunch.exe. Replace the old hyperlaunch.exe with the new one you made. (Remember to always make a backup first) And now DirectDraw in MAME under windows 7 works. What this change does is whenever you launch a MAME game from Hyperspin the resolution is changed to 640x288 before mame is started. Mame runs, sets the right directdraw resolution and avoid the interlace/non-interlace bug in Windows 7. When you exit mame the resolution is reset to 640x480. And everything works. :D DirectDraw looks glorious on a 15Khz monitor. A huge difference compared to D3D. Well worth the bother. :laugh: Regards /Finn |
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