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Which emulated games are the most heavy on the cpu?
bji:
--- Quote from: XNIF on July 16, 2010, 05:28:25 am ---
--- Quote from: bji on July 15, 2010, 08:34:36 pm ---I have benchmarked all MAME games on a fairly anemic processor (Intel Atom 330 system). You can find the results, sorted in order of slowness, at:
http://www.ischo.com/mamebench/
Aside from the obvious collection of games that don't run well on anything, some games I actually care about don't work well on such a system, which is why I ditched it and intend to run a 45W Dual Core Athlon II when I actually pull the trigger on finalizing my cab components. Here are some games which can't be run playably on an Intel Atom 330:
Out Run
S.T.U.N. Runner
Mortal Kombat 3
Puzzle Bobble 2
Virtua Racing
Die Hard Arcade
These are games I actually care about that I found would be too slow with this processor. I haven't even heard of 99% of the games on my list that are unplayable on the Atom.
--- End quote ---
thanx i'll see if i can do something with this. This is exactly why i want to compile a list, so people will know what games they can play when they buy lowspec/mid/highend pc's. I mean some people just don't care about the games that are more cpu hungry. I know the list will probably change every mame release however you have to start somewhere.
Maybe it's nice to also mention what can be played with an Atom330 in the list...
--- End quote ---
If you look at the linked page, the games are all color coded (the color coded performance number is over on the far right of the table). Green games run at at least 115% average speed on an Atom 330. About 90% of games are green. I could have done more analysis and taken minimum frame rates into account as well (the numbers are all there) but I didn't care about that level of detail, and also minimum frame rates are difficult as during start up I find that the frame rate often dips just as things are getting 'warmed up', which isn't representative of how the game will play over a longer session.
You may have noticed that I wrote my own benchmarking program that actually 'plays' the games - it tries to send reasonable input to the games so that there's real action going on, not just attract mode. I hope that makes the benchmarking more realistic but as someone else astutely pointed out, there can be moments during a game that can require more work in the emulator and can cause a frame rate drop, and there is no way to find those except to play as a human and observe. Obviously I could not do that for all 3,000 games benchmarked ...
releasedtruth:
Wow, nice benchmarking program. Incredibly handy and would be interesting to see on other processors, but definitely clarifies the point that modern 3D insensive games are still a few years away from mainstream emulation. Most of us aren't using i5/i7 cpus in our arcades, sadly. An Atom 330 or P4 will cover the vast majority.