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Which emulated games are the most heavy on the cpu?

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jimmy2x2x:

How do mame replays work?

Could you have a replay for the most taxing areas of each game?


newmanfamilyvlogs:

Don't save states work for most games now?

You could hand pick so many games that run the gamut of CPU usage, that support save state, to bypass any initializations, etc.

I imagine that someone with a better understanding of the various drivers could give some idea if there are certain systems whose emulation are more heavily dependent on various sets of instructions that varying levels of cache would be more greatly affect.

Turnarcades:

With the progression pace of MAME, all the builds available, varied PC capabilities (even between same-clocked but different brands), this excercise is fruitless and never-ending. Go back 10 years on this scene and many were asking the same questions, which soon becomes irrelevant as you will find out - it's the playability factor rather than the clocked speed that makes the difference, which depends greatly on emulator maturity. Think back to when .chd's were first introduced around 0.7x and KI ran like ---steaming pile of meadow muffin--- - even now running older builds on new hardware shows higher PC demands for that game, whilst a later MAME build on a lower-spec PC will produce equal results.

It's swings and roundabouts, so just enjoy what you can. There isn't much left needs properly emulating that anyone is really currently missing, and moving into 6th-generation console emulation the games aren't particularly suited to arcade controls or cabinets anyway.

XNIF:


--- Quote from: Turnarcades on July 14, 2010, 08:25:27 pm ---With the progression pace of MAME, all the builds available, varied PC capabilities (even between same-clocked but different brands), this excercise is fruitless and never-ending. Go back 10 years on this scene and many were asking the same questions, which soon becomes irrelevant as you will find out - it's the playability factor rather than the clocked speed that makes the difference, which depends greatly on emulator maturity. Think back to when .chd's were first introduced around 0.7x and KI ran like ---steaming pile of meadow muffin--- - even now running older builds on new hardware shows higher PC demands for that game, whilst a later MAME build on a lower-spec PC will produce equal results.

It's swings and roundabouts, so just enjoy what you can. There isn't much left needs properly emulating that anyone is really currently missing, and moving into 6th-generation console emulation the games aren't particularly suited to arcade controls or cabinets anyway.

--- End quote ---

Well yes, but i'm not only talking about Mame. But i get your point. In the end it's always: get a pc as fast as possible. But some games are just being playable with the new hardware comming out.  But some games are more important to me then others.

Rusty Shackelford:

Am I right in thinking the games we are talking about wont work because the Mame devs try and emulate the dedicated hardware in the cabs? So in theroy it is possible to make a 'lite' version of the rom?

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