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| transfan:
First panel and I have strict requirements of 7" wide x 21" long. It is single player. Does anyone have any general tips for layout? I realize there's not a lot of palm room, but it's all I have to work with. I'm going with a standard japanese 6 button layout in the center Some questions: Where/how would you put the player buttons? I need Select, 1P, 2P, Coin, Exit Are there any art templates with generic artwork elements such as Arrows, Player markers, numbers, etc (I found the button layout site already, I'm talking just artwork). I'm sure someone much more talented than I has already done this!! The 6 button layout will be used for street fighter, obviously, but also neo geo and mortal kombat: what can one do to the control panel itself to indicate that the top 3 buttons and the bottom left button translate to ABCD in neo geo mode? Colored circles? vinyl lettering? And what about MK? Should I put a separate block button?? Has anyone tackled this before? Thanks in advance for any advice!!! |
| AzureKnight:
I would recommend you take a look at this thread: http://forum.arcadecontrols.com/index.php?topic=59359.0 It has a lot of photos of cabinets that people have created. This can possibly give you some ideas of what you might like or not like. Also the Artwork section of the forums is a good place to find cp artwork. I'm new here too, and there are a lot of resources if you look around. |
| mgb:
What I personally like is using a button layout like the one on a taito viewlix cabinet. Thid pattern has a top row of 4 buttons much like a neo geo setup and then a bottom row of 3 buttons. You can use a pattern like that and wire it so that both the top row 4th button and the 1st button in the bottom row are in parralel. For your top row, you can use the same button color scheme as neo geo. some people do similiar to this setup but with the bottom row of 4 buttons or you can use two rows of 4 buttons. Slagcoin is a great site with button layouts. google them |
| Namco:
My fisrt panel had 4 buttons on the bottom row for the purpose of playing NeoGeo games with them. Having that 4th button on a "Street Fighter" layout always throws me off when playing Street Fighter. I use touch to find my way around the buttons and I can't tell you how many countless times I was hammering away on that 4th button thinking it was light kick. On my new panel with 6 buttons only, I setup buttons 1 and 2 to be A and B and buttons 4 and 5 to be buttons C and D. I also make button 3 A+B and button 6 to be C+D. I like this layout much better and makes Samurai Shodown play like a SF2 layout. |
| javeryh:
Are you sure you can't squeeze a 2P setup in there? 21" isn't much space but what fin is Street Fighter if you can't play against anyone? |
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