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| DashRendar:
--- Quote from: SlayerAlex on June 28, 2010, 11:15:56 am --- --- Quote from: DashRendar on June 28, 2010, 11:11:30 am ---These play great on NullDC. --- End quote --- you mean dreamcast or arcade version? I know NullDC was comming along well with Atomiswave arcade emulation, but i havent been keeping up with that. --- End quote --- Dreamcast. As far as how hard it is to set up, it depends on your front end. I'm using HyperSpin, which took a little bit of configuration to get NullDC to work right (but it works great). As far as setting up NullDC itself, it's not difficult. |
| raungst:
I have a 2.1 GHz c2d and power stone 1 and 2 work great. Development has ramped up recently on nullDC. They seem to be making a lot of progress. It's much more polished and stable than 1.0.3 was. (http://code.google.com/p/nulldc/) I'm not sure how to set it up in Hyperspin, but I have it working great in MaLa. I assume its very similar. |
| Warborg:
--- Quote from: raungst on June 30, 2010, 11:27:53 am ---I have a 2.1 GHz c2d and power stone 1 and 2 work great. Development has ramped up recently on nullDC. They seem to be making a lot of progress. It's much more polished and stable than 1.0.3 was. (http://code.google.com/p/nulldc/) I'm not sure how to set it up in Hyperspin, but I have it working great in MaLa. I assume its very similar. --- End quote --- Alas, it's not that it's ramped up, he released what he had to this point because he is discontinuing development... :( |
| shateredsoul:
--- Quote from: Warborg on June 30, 2010, 02:11:18 pm --- --- Quote from: raungst on June 30, 2010, 11:27:53 am ---I have a 2.1 GHz c2d and power stone 1 and 2 work great. Development has ramped up recently on nullDC. They seem to be making a lot of progress. It's much more polished and stable than 1.0.3 was. (http://code.google.com/p/nulldc/) I'm not sure how to set it up in Hyperspin, but I have it working great in MaLa. I assume its very similar. --- End quote --- Alas, it's not that it's ramped up, he released what he had to this point because he is discontinuing development... :( --- End quote --- actually since he did that there's been bout 2 or 3 more releases (he said he discontinued, but he's definitely still working on it). Check the google code pake and the issues people have reported.. you'll see his responses to these reports. They recently released revision 50. Works really well. I'd say about 80% of the games I have tried run fullspeed. |
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