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admin panel / What are must-haves?
sstralkowski:
I was going to reply in one of the other threads, but my experience with various community tells me that thread necromancy (especially for a now redundant topic) is frowned upon.
Anyway, I plan on using Exit/Back, Pause, and Save. I'll have the enter key be player 1 button 1. And I'll likely make the Save function as shift functions using the actual save button plus buttons 1-6 on player 1 as different save slots. My question is about the load key. Could I potentiall have the save key also be the load key or would it save the title screen overtop my saved game?
Smeghead:
You could do a macro that when you press a button it effectly does - a save then a 1 in repsonse to the prompt
I was thinking of doing this too. I THINK you can right?
leapinlew:
--- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save
--- End quote ---
Save State?
Thats a slipperly slope. I ruined one of my all time favorite games using save.
Havok:
--- Quote from: leapinlew on June 10, 2010, 03:59:47 pm ---
--- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save
--- End quote ---
Save State?
Thats a slipperly slope. I ruined one of my all time favorite games using save.
--- End quote ---
Yep - I just compile with hi-score support...
Smeghead:
want to do mine? ;D