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| sstralkowski:
I was going to reply in one of the other threads, but my experience with various community tells me that thread necromancy (especially for a now redundant topic) is frowned upon. Anyway, I plan on using Exit/Back, Pause, and Save. I'll have the enter key be player 1 button 1. And I'll likely make the Save function as shift functions using the actual save button plus buttons 1-6 on player 1 as different save slots. My question is about the load key. Could I potentiall have the save key also be the load key or would it save the title screen overtop my saved game? |
| Smeghead:
You could do a macro that when you press a button it effectly does - a save then a 1 in repsonse to the prompt I was thinking of doing this too. I THINK you can right? |
| leapinlew:
--- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save --- End quote --- Save State? Thats a slipperly slope. I ruined one of my all time favorite games using save. |
| Havok:
--- Quote from: leapinlew on June 10, 2010, 03:59:47 pm --- --- Quote from: sstralkowski on June 10, 2010, 03:12:20 pm ---Save --- End quote --- Save State? Thats a slipperly slope. I ruined one of my all time favorite games using save. --- End quote --- Yep - I just compile with hi-score support... |
| Smeghead:
want to do mine? ;D |
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