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Help contacting MAME Devs for interviews?

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XtraSmiley:

Wow Haze, I don't know about the OP, but I thought that was a very interesting read, thanks!

fallacy:

How do you keep adding to it if no one knows what the other person is doing?

WhereEaglesDare:


--- Quote from: fallacy on June 01, 2010, 10:36:40 pm ---How do you keep adding to it if no one knows what the other person is doing?

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--- Quote ---The project co-ordinator has some overall say of the direction of the project...
--- End quote ---

There is a Project Coordinator and I'm sure they all talk to each other through AIM or something about progress.

gwjrabbit:

I will say, as someone who writes about games and gamer culture for a decent part of my living, that the retro/arcade/MAME community is a puzzle to me.  On the one hand, there's this place, which seems phenomenally helpful, active and friendly.  On the other hand, there seems to be a kind of wasting disease.  A full 50% of the links I've been directed to by various folks are dead, and there seems to be more information from before 2005 than after out in the great wide web.  People have been generally hard to track down, and if contacted, hard to get to talk.

I'm not complaining, honestly, I just find it very interesting.  Perhaps some of it is that by definition retro arcade is about looking backwards, not forwards, so there's not the sense of constant excitement many communities get about "what's new."  Having done my own build now, the project effectively done, I can see how that happens.  I could easily just play my MAME cabinet over the next year and have no real reason to be connecting with the community, except to touch base once in a while and see if a new version of an emulator offers me up any new games.

Perhaps its just the case that MAME is, largely, done.  It moves forward, gets better, and the small list of remaining uncracked popular arcade games gets smaller, but for those of us looking to recreate the golden age of arcades in our basements, it just works.

Still no joy in getting any direct connection with MAME devs, alas.  Thanks much for the comments here.

syph007:

Well one thing I can add regarding the online chatting etc.... For me having the arcade in my home was to bring people over to my home to use it.  Actually people playing games together in the same room.  Not over xbox live, then chatting about it later.  Thats been the most important aspect to recreate to me.  The in person social culture is gone in the modern era with everyone at home by themselves.. but wired up to each other.


--- Quote from: gwjrabbit on June 02, 2010, 08:54:22 am ---Having done my own build now

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Pics?  :)

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