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What Arcade Era Do You Identify With The Most?

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manman:

I realize you said the original, but the reason I answered with what I did was because it's not about secific's it's about the point you are making.  To say it's a 'flighty' audience always looking for the new thing, but then to look at the crowd and see that they are playing games from over 10 years ago in the tournaments...  that doesn't really fit together, even if it's not EXACTLY the original sf or sfII they aren't playing...  It's like just nit picking for no reason.  I know this will be pointless to say, but I'll try one last time... The reasons for many of these variations were due to player feedback, or improvements /within/ a specific series.   Of course the players are gonig to pick the more refined games from each series or the ones that work better in tournament to include.  After going through the early SFII revisions, ST happened to be the one that matched what that crowd wnated best.  Same with 3S when it comes to SFIII.   You can choose to look at it as a bad thing that revisions on certain series of the franchise were made, but I choose to see it as being responsive to your audience and continuing to give the players improvements in the days before things like downloadable content and patches etc.

I FULLY understand and believe you about what you're saying that having the variety of different games that held up over the years for players from that era was one of the great things about it that you didn't see nearly as much of in the fighting game times.  I'm not debating that, I'm just saying that if you didn't play these games at a more competitive level it's easy to gloss over the differences or make judgements on the audience without any solid basis for it.

Havok:

I agree with you about the tournament point - you're right. I was combining two different points to make and perhaps could have said it better. The vast majority of fighter fans are flighty, tournament guys pick their favorite. Let's also be realistic - the developers did respond to requests, however it was just to make more money, and they just kept pushing out the same stuff - which is my main complaint with the genre, and the reason for my earlier statement about it being a worn out genre.

I also used to play tournaments back in the day and went to many events where my brother-in-law kicked some serious ass. So, for you to say I don't understand the nuances and versions is to speak about something you don't know about. It's just that I've been around for the whole deal and can compare appropriately, rather than rely on brief glimpses of the other periods in arcade history.

Anyways, enough about the finer points - let's give someone else a chance to voice their opinions on the era they most identify with!

 :cheers:

(+_+):

I believe we all identify with the Arcade Era that made our own experience tops. For me it was the Golden Age only because I grew up in that era. Because of this I am biased. All 5 senses we're heightened whenever I entered the arcade. It was an amazing and magical time for me as I am sure it was for everybody else who loved going to the arcade as a kid, teenager or adult.

It's funny the way we compare our time slotted experience with one another and expect mutual agreement. Some could argue games were more original back in my day and others could argue the games these days are much cooler. But it's the era that did it for each and every one of us that counts. That microcosm of infinite fun that we refuse to let go of because it defined our childhood and continues to bless us with fond memories.

I know I miss them.




syph007:

I missed out on the golden age since I didn't grow up with access to an arcade.  So my fav games are pretty random.  My top picks right now are dig dug, arkanoid, Green Beret, Street Fighter 2, and Golden Tee.  So... not really one category.  

The first time I ever had access to an actual arcade machine was in my university dorm in 1992, which was a Street Fighter 2.  So that games brings back memories of beer fueled late night competitions.   And its pretty much only that game that I find fun for that reason.  I totally dont see the point in the spin off fighters, since this was the only one I learned to play, and the others were just copies with random other special moves.

manman:

agreed- I know any game companies are in it to make money.   I would have to be in denial to not think capcom and other companies weren't doing a lot of that to keep the money flowing in too :).  That's why I also think consoles had a lot to do with the tunnel vision as well...as games became bigger and bigger corporate business, everyone was looking to capitalize off of as little work as possible and repackage existing games.  It was bound to happen as gaming just becamea more of a behemoth industry in general, both arcade and console.  There are times when it leads valid improvements that add to the community, and other times where it just ends up being crappy shovelware, and I would totally agree that the amount of that increased by far from the golden age up until the present.

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