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What Arcade Era Do You Identify With The Most?
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CheffoJeffo:

--- Quote from: manman on May 25, 2010, 08:23:40 pm ---The only things I can't agree with are taking down the value of a game/genre or it's players without having a pretty good knowledge of that game.  I guess as far as the players go, if you owned an arcade you'd definitely have your own opinion on that, I personally have seen both good and bad people in that scene (both in those days and now) and I have to imagine any era had it's share of jerks and good people.

--- End quote ---

I never said that fighting games suck and the only thing I have said about the players is that they were a flighty niche market.
kagaden:

--- Quote from: CheffoJeffo on May 25, 2010, 08:32:12 pm ---
--- Quote from: manman on May 25, 2010, 08:23:40 pm ---The only things I can't agree with are taking down the value of a game/genre or it's players without having a pretty good knowledge of that game.  I guess as far as the players go, if you owned an arcade you'd definitely have your own opinion on that, I personally have seen both good and bad people in that scene (both in those days and now) and I have to imagine any era had it's share of jerks and good people.

--- End quote ---

I never said that fighting games suck and the only thing I have said about the players is that they were a flighty niche market.

--- End quote ---

A "flighty niche market" that's been around for longer than the golden age ever lasted... SFII is almost 20 years old.
http://www.1up.com/do/newsStory?cId=3172939

Guess what gentlemen... while you cling bitterly onto your fond nostalgia for the lost "golden age"... We're still alive, kickin, hosting tournaments, and putting out arcade games.

You and havok are clearly trolling by not understanding what makes the genre successful and pitting it as a reason it "killed arcades". Let me reiterate, SFII had nothing to do with the decline of the "golden age", that was far before due to dev's at the time pumping out "golden age" shovelware/cloneware. See Atari crash. Don't worry though, it happens with everything that's successful and shows profit.

What killed arcades was console architecture and power catching up to and overtaking the market for arcades.

For old men who claim to have "seen the movie", you have a pretty poor grasp on gaming history. Sounds like a classic case of built up resentment and inability to evolve with the times to me.

I've stated my opinion and I'm done with this thread. Manman, you have my respect for trying to talk sense into these guys sensibly. Haters gonna hate tho. /shrug
manman:
well, like I said- I don't support dumping on any era or gamers that enjoy it even if we have differing opinions.  SF has been around for a long time, and yeah the fighting game scene is very active, but those golden era games have been around for a LOT longer with their own dedicated following still living strong so if you're talking about longevity I don't think SF holds a candle to that haha.  That I can definitely admit,  & fighting games (or really arcades in general during later eras) owe their existence to that era so you gotta respect that. Ultimately I'm with Opt2Not- arcade games forever!
CheffoJeffo:

--- Quote from: kagaden on May 26, 2010, 01:02:00 am ---
--- Quote from: CheffoJeffo on May 25, 2010, 08:32:12 pm ---I never said that fighting games suck and the only thing I have said about the players is that they were a flighty niche market.

--- End quote ---

A "flighty niche market" that's been around for longer than the golden age ever lasted... SFII is almost 20 years old.
http://www.1up.com/do/newsStory?cId=3172939

--- End quote ---

They were a flighty niche market as far as the video arcade went (and, hence, a dangerous thing upon which to base a business model that required their absolute loyalty) -- they migrated to other platforms quickly, particularly as they aged and those platforms outstripped the arcade. NOTE: I don't blame the players for that business model -- they had nothing to do with that -- I blame the operators.


--- Quote from: kagaden on May 26, 2010, 01:02:00 am ---You and havok are clearly trolling by not understanding what makes the genre successful and pitting it as a reason it "killed arcades". Let me reiterate, SFII had nothing to do with the decline of the "golden age", that was far before due to dev's at the time pumping out "golden age" shovelware/cloneware. See Atari crash. Don't worry though, it happens with everything that's successful and shows profit.
--- End quote ---

Obviously SFII had nothing to do with the decline of the Golden Age and nobody has said that ... the Golden Age ended 7 years before SFII ever came out.  :dizzy:

You guys are attributing things to me, and to havok, that neither of us have said in this thread.

I'm sorry that I can't seem to get across that I don't hate the game at all, but that I believe that the business success of SFII had negative effects on the arcade industry.

I'll leave this thread with a link to one of the prior discussion involving SFII and the death of arcades, in which I didn't post at all -- perhaps they can make the same point without generating the confusion that I have:

http://forum.arcadecontrols.com/index.php?topic=43124.0

 :dunno
Smeghead:
Good to see option one is winning the vote

Its those that remember seeing Space Invaders for the first time and being completely blown away that were able to experience the birth of ALL these games.
Its the memory of those feelings as kids that urges us to spend so much damn time and money trying to recreate them today I spose   :laugh:
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