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U360 Spring Options and Observations

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I/O:

For those interested in the mod Andy spoke of:

There is one aspect of the U360 which I am looking to improve further, namely the amount of free play in the handle in the center of travel. This requires a precision machined bush to be made and we are working on this. Its likely I will be able to offer the new bush and chromed cup bearing as a kit eventually.


--- Quote from: AndyWarne on May 16, 2010, 05:48:17 pm ---Here is a comparison of the old bearing cup (left) vs new (right)



--- End quote ---

I asked him about this, and he said the stock would be available Monday (tomorrow).

ivwshane:

Back up your original 8 way map first and then paste and save this into it (overriding whats already in there):

MapFileFormatVersion=1.0

MapSize=9
MapRow1=NW,NW,NW,N,N,N,NE,NE,NE
MapRow2=NW,NW,NW,N,N,N,NE,NE,NE
MapRow3=NW,NW,C,C,C,C,C,NE,NE
MapRow4=W,W,C,C,C,C,C,E,E
MapRow5=W,W,C,C,C,C,C,E,E
MapRow6=W,W,C,C,C,C,C,E,E
MapRow7=SW,SW,C,C,C,C,C,SE,SE
MapRow8=SW,SW,SW,S,S,S,SE,SE,SE
MapRow9=SW,SW,SW,S,S,S,SE,SE,SE




All I did was increase the dead zone which meant that large or small movements equaled the same thing making moves easier to pull off.

kegger:

Thanks, I'll try it tomorrow   :cheers:

kagaden:


--- Quote from: ivwshane on June 13, 2010, 07:55:06 pm ---Back up your original 8 way map first and then paste and save this into it (overriding whats already in there):

MapFileFormatVersion=1.0

MapSize=9
MapRow1=NW,NW,NW,N,N,N,NE,NE,NE
MapRow2=NW,NW,NW,N,N,N,NE,NE,NE
MapRow3=NW,NW,C,C,C,C,C,NE,NE
MapRow4=W,W,C,C,C,C,C,E,E
MapRow5=W,W,C,C,C,C,C,E,E
MapRow6=W,W,C,C,C,C,C,E,E
MapRow7=SW,SW,C,C,C,C,C,SE,SE
MapRow8=SW,SW,SW,S,S,S,SE,SE,SE
MapRow9=SW,SW,SW,S,S,S,SE,SE,SE




All I did was increase the dead zone which meant that large or small movements equaled the same thing making moves easier to pull off.

--- End quote ---

That's actually the exact map I ended up settling on after a month of playing around with different ones. I still found the deadzone to be too small, but Andy's suggested adjustment for the map regions would be fix that up nicely.

Do you find the response time slow for quick movements? I can pull off a shoryuken in about (rough estimate) .2 seconds on a microswitch joystick... I need to typically half the speed of my joystick inputs to get them to register.

Additionally, it seems like 3 button moves don't work all that well. Like Gief's spinning lariat in SFII... SFIV it works alright because of lax input acceptance, but you can still see some button shenanigans on input display training mode.

ivwshane:


--- Quote from: kagaden on June 14, 2010, 03:18:32 am ---
--- Quote from: ivwshane on June 13, 2010, 07:55:06 pm ---Back up your original 8 way map first and then paste and save this into it (overriding whats already in there):

MapFileFormatVersion=1.0

MapSize=9
MapRow1=NW,NW,NW,N,N,N,NE,NE,NE
MapRow2=NW,NW,NW,N,N,N,NE,NE,NE
MapRow3=NW,NW,C,C,C,C,C,NE,NE
MapRow4=W,W,C,C,C,C,C,E,E
MapRow5=W,W,C,C,C,C,C,E,E
MapRow6=W,W,C,C,C,C,C,E,E
MapRow7=SW,SW,C,C,C,C,C,SE,SE
MapRow8=SW,SW,SW,S,S,S,SE,SE,SE
MapRow9=SW,SW,SW,S,S,S,SE,SE,SE




All I did was increase the dead zone which meant that large or small movements equaled the same thing making moves easier to pull off.

--- End quote ---

That's actually the exact map I ended up settling on after a month of playing around with different ones. I still found the deadzone to be too small, but Andy's suggested adjustment for the map regions would be fix that up nicely.

Do you find the response time slow for quick movements? I can pull off a shoryuken in about (rough estimate) .2 seconds on a microswitch joystick... I need to typically half the speed of my joystick inputs to get them to register.

Additionally, it seems like 3 button moves don't work all that well. Like Gief's spinning lariat in SFII... SFIV it works alright because of lax input acceptance, but you can still see some button shenanigans on input display training mode.

--- End quote ---

Unfortunately I am not good enough to notice such minute differences:o

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