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mh12:

--- Quote from: RayB on April 19, 2010, 10:38:26 pm ---I didn't read the article, so here I am making a comment without reference but I'll make it anyways: Japan has a very dense population and small living spaces. People there typically always go out after work every day (or so a friend who lived in Tokyo for many years says). If you are going out every day, you're going to want a variety of places to hang out with your friends. I believe this has kept arcades alive there longer than here.

--- End quote ---

yes. however, the only groups i would see in their arcades were school kids. they're not very social places otherwise. and it's rare you see 2 player games on one cabinet. fighters are 2 cabs per game, back to back. i hate not even being able to see my opponent.

another thing: their games seem to be left on the default difficulty. i am not particularly good at fighters, but it was nothing for me to beat any Capcom fighter on one credit (which i never manage to do over here). it works pretty well for practice until someone challenges you.
or i could beat 2 or 3 levels on a shooter i'd never played.. as another example.

so i thought the article went way overboard blaming just the gamers for credit-feeding. operators pretty much forced it.
HanoiBoi:
Paying a quarter for each time you play is a great idea.  With kids and parties, of course you'd have different guidelines.

About 15 years ago, when I got an Atari Classic games package for the PC (Asteroids, Battlezone, Centipede, etc.), I put a cup next to the monitor and was sure to pay myself 25 cents per play.  I did this for multiple reasons;

1) It made me want to try harder (you ever shoot pool by yourself?)
2) It made me not spend too much time in front of the PC
3) It allowed me to 'save' for my next 'toy', whatever that may have been
4) I was used to paying 25 cents for those games!

If I didn't get away from the PC, I saved more money.  If I didn't try harder, I saved more money.  Unfortunately, that didn't last long, but I do keep and still fill a 5 gallon water jug for loose coin.

With the arcade cab, I think it's a great way to get back into the swing of things.  Make the coin drop a special 'fund' (new spinner, trackball, LEDs, etc.)

I've recently added a coin door, but haven't hooked it up just yet.  I imagine I will be the only one using it for a while.  I can't expect the kids to climb down off the stools every time they need to credit up!


PS I tried reading that article, but it was too painful to get through as the guy was trying too hard, in my opinion.
Benevolance:

--- Quote ---Sometimes one of the prizes around here is usually whatever the latest console is (was a 360 probably a Wii now). How much more substantial could it get?
--- End quote ---

Yeah, it's usually consoles and games and 1/100 scale gundam replicas. One offered a TV. Heck, one of the 100Y coin op crane games was stacked with DSi's and PSPs when I was there last. I was waiting for my wife to finish shopping the store next door, and in the space of about 15 minutes, a dozen random businessmen tried their luck. None was very lucky.

It was a big contrast to the redemption prizes in my area. None of the arcades here offer consoles or even electronics for redemption prizes. It's typically the giant stuffed animals or other muck, or candy. Lots of candy. :P
DJ_Izumi:
Xbox Live Arcade has taken an interesting approach to continues in some games.  I bought Ikaruga which allowed continues on Dreamcast and instead it kept scores by credit, not total score for all your credits in teh game but whe you used another credit it reset your score to zero.

But on XBLA it actually disallows the user to use online leaderboards unless you areplaying on 'default' settings which includes no continues at all.  If you wanna be on the boards for beating the game you have to do it in one credit.

After Burner Climax, which I drool for and is due in less than 18hrs, only allows leaderboard scores in 'Score Attack' mode not normal arcade mode.  I'm not sure how these modes differ but I'll report when I've played it tomorrow.
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