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| Epyx:
--- Quote ---I honestly dont get this whole thread. If your playing old arcade games on nice sharp screens, Your just not playing PROPERLY! --- End quote --- True to a point, but also a bit of a contradiction. Those 15khz screens we played on as kids/teens displayed sharp progressive RGB pictures (sharp for CRT). The picture through S-Video is not nearly as sharp and defined as a true RGB picture. Colour separation, interlacing etc all contrast starkly from an RGB arcade picture. Bottom line imo, is if you are happy with S-Video go for it and enjoy the hobby for what it is. It is perfectly playable and you could even make an argument that they are close in a horseshoes and hand grenades kind of way but I don't think anyone with S-Video would turn down a better picture if it was available as a no added cost upgrade. |
| WhereEaglesDare:
You can use a VGA Breakout cable to get component right? That is what people do? I always thought that VGA and the NTSC standards were different. |
| DJ_Izumi:
--- Quote from: Epyx on April 17, 2010, 01:23:09 pm ---Those 15khz screens we played on as kids/teens displayed sharp progressive RGB pictures (sharp for CRT). --- End quote --- Uhh, interlaced, not progressive. Very few arcade monitors at all were progressive untill about ten or so years ago. Really, arcade monitors were no better than TVs of the same era it's just that TVs didn't come with nice RGB connections. (At least not in North America, stupid SCART people! D:) |
| ahofle:
--- Quote from: DJ_Izumi on April 17, 2010, 01:45:33 pm --- --- Quote from: Epyx on April 17, 2010, 01:23:09 pm ---Those 15khz screens we played on as kids/teens displayed sharp progressive RGB pictures (sharp for CRT). --- End quote --- Uhh, interlaced, not progressive. Very few arcade monitors at all were progressive untill about ten or so years ago. Really, arcade monitors were no better than TVs of the same era it's just that TVs didn't come with nice RGB connections. (At least not in North America, stupid SCART people! D:) --- End quote --- No they were progressive -- approx 240 horizontal lines usually. The only time they would be interlaced is if you ran a 640x480 game on one (there were only a few interlaced games). --- Quote from: leapinlew on April 17, 2010, 01:52:12 am ---What about clipping? On my 32" TV, the picture is larger than the image and the sides are cut off in some games. Anyone else notice this or have a fix for it? --- End quote --- I think you have to find a service manual for your TV and fix it there. Those controls usually aren't available in the regular menus for whatever reason. |
| Epyx:
Andy's Arcade Monitor FAQ has a section that goes into some good detail: --- Quote ---TVs We said earlier that arcade monitors were originally based on TV designs. So why can't you just use a TV and plug into the TV-Out connector on a VGA card? Well you can BUT you will not get an arcade-real picture. If you use a TV-out what you are actually doing is letting the VGA card re-sample the picture into a fixed TV resolution of 525 or 625 lines interlaced, then encoding into the NTSC or PAL colour standard, then pumping it out into the TV which decodes it back again into RGB and displays at this fixed resolution. This gives a picture that could not be further removed from an arcade game screen! There is no chance of ever displaying any game at it's native resolution. Everything runs at 525 lines and you need hardware stretching to get the game screen the right size. Definitely not advisable. But there is one way we can use a TV very satisfactorily, which is going in via the RGB pins on a SCART connector (US readers look away at this point, SCART is a European standard!). This actually turns the TV into an arcade monitor because it by-passes all the signal-degrading PAL or NTSC decoder, We can even run native resolutions providing the TV is happy with non-interlaced screens. Beware of RGB "dongles" which attach to some VGA cards. When fitted these tell the VGA card to always use a TV-out fixed resolution so our chance of driving the monitor at the native game resolution is lost. --- End quote --- |
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