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| opt2not:
--- Quote from: Xiaou2 on April 15, 2010, 03:41:14 am ---Just an quick rough example of what I meant, for those who need to see to understand. This could be done much better with proper color shading. I merely used black to add more shades and thus depth. --- End quote --- Yeah, I got what you're were saying. But IMO your example looks worse...messy shading...like bad photoshop colouring you see in comic books these days "trying to fake 3D". There are two fundamental problems with your example, 1. never use black for shadowing, that's painting 101. 2. your shadow ramp is way too gradual to animate. In 2D animation, animating characters with really soft, gradual shadows is ridiculously time-consuming and not really worth it because the outcome turns out to have very non-concise light direction. Everything turns out to look "soft". I look at examples in animated movies that compare to the look they're trying to go for, and it reminds me of ghibli studio films. These are definitely not flat. Yet they're using simple shadowing, with concise light sources. I think what would be a better solution is if they keep the 2-tone colouring, but have more shadow coverage on their characters, as well as having clearly defined light sources. Look at these three examples, see how the shadow draws closer in, and are darker shades? As if there was one light source illuminating? That's where the contrast comes in. One tone is light, one tone is dark, not the in-between tones you've got in your example, and definitely not in the light-shading that Toki HD currently has. That's what they should do IMO: more shadow coverage, with a darker tone. Currently the Toki characters have a thinner rim of shadowing without much difference in light-to-dark tones. *edit: Looking at the Turtle in that Stage 2 pictures, you can see they actually thought more about the lighting. They introduced a highlight colour along the top rim of the turtle. So a 3 step gradation, which helps with the 3D sensibility. But I still say they should have more shadow coverage. ;) |
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