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Duke Nukem Forever video (NSFW language)
AtomSmasher:
--- Quote from: BobA on May 24, 2011, 10:11:08 pm ---Quote from Wired.
Duke Nukem will make his long-awaited return June 14 for Xbox 360, PlayStation 3 and PC. A demo will be made available June 3, but only for customers who preorder the game.
Hope this is more accurate then the end of the world date.
--- End quote ---
The demo will also be available to those who bought the Game of the Year edition of Borderlands.
SavannahLion:
--- Quote from: Howard_Casto on May 24, 2011, 08:07:27 pm ---
--- Quote from: SavannahLion on March 25, 2011, 01:22:52 pm ---
--- Quote from: Howard_Casto on March 25, 2011, 01:16:04 am ---Doom is Duke's father, no Duke without doom.. no fps without doom and therefore doom can NEVER be overrated.
--- End quote ---
You really can't be serious? Doom is definitely not the first FPS to hit the market and if Doom didn't exist, another FPS would take its place.
Sorry dude, Doom is more like the successful uncle.
--- End quote ---
Wrong Wrong Wrong Wrong Wrong.....
Id software was virtually the only people making fps back in the day. Even if it wasn't an id game, the game ran on an id engine. Wolf3D was the first, but Doom was the first one where id said "here is our engine, run with it...." and thus the modern fps genre was born.
--- End quote ---
Oh for Pete's sake. Can you get your facts straight before you do this? I can trace games with FPS elements all the way back into the 70's.
Doom is simply a natural evolutionary step in the genre. If Id didn't get the formula right, someone else most certainly would have.
Even John Carmack himself admits to seeing Ultima Underworld before it was released. Wow... I guess Id wasn't the only company making those kind of games. Oh wait, are we not counting BattleTank and Interceptor because those involve machines instead of a person walking? Has anybody ever seen an Interceptor? Good question. Let's see, which game was first with the neck brace? :laugh2:
Here's my point. No one person invented the modern FPS as we have come to accept it just like no one person invented the modern television set. It took a lot of people from a lot of different mentalities and different specialties (and OMG! from different companies!) developing the individual components necessary so that those components can be expanded upon and eventually coalesce into a nice modern game. Something that was bound to happen with or without Id. With Id, we just got to that point a little bit faster. Ergo, Doom is the Uncle.
What next? Are you going to tell everyone Microsoft Windows is the first OS to use a mouse? :laugh2:
Vigo:
Maybe I'm mistaken, but didn't the arcade game Gun Buster come out before Wolfenstein? That was a pretty standard FPS, only it incorporated light guns with the joystick controls for shooting.
Well, the first FPS game I remember playing is Delta Man for the C64 (1987?). It wasn't pretty, but it was first person, and it was a shooter. You had to dink around with a command list to pick up weapons, ammo and heath though.
SavannahLion:
--- Quote from: pinballjim on May 25, 2011, 10:52:38 am ---I thought some random ass Robocop game was considered the first 'real' FPS?
Besides that - who cares?
--- End quote ---
Clearly the people who responded, which, oddly enough, includes you.
RayB:
There's a big difference between making a game that kinda fits the loose definition of a certain genre and making it right.
The fact that even AFTER Doom, other copycats couldn't get something as simple as proper controls right says a lot about what Carmack and Romero accomplished.
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