Main > Everything Else

Duke Nukem Forever video (NSFW language)

<< < (5/20) > >>

WhereEaglesDare:
OH MAN I totally forgot about RotT.  That game was awesome!  I was up late playing it all the time about 15 years ago.

Now that is a game that needs a Redux!

RayB:
For the record, the developers just finished off what 3D Realms had already done (that they were forced to hand over to the publisher).

It was in a complete enough state for years, but 3D Realms' Broussard was too paranoid that it wasn't good enough.

Good read here: http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1

SavannahLion:

--- Quote from: opt2not on January 23, 2011, 02:50:08 am ---Because of the strippers and the fact that most doom fans were teenagers... duke sold well.   ;)

--- End quote ---

Holy ---steaming pile of meadow muffin--- dude, if you got your jacks off looking at the strippers in DN3D then you were obviously wearing your grandmothers prescription eye glasses by mistake. There was far better looking gif porn on usenet or the BBs at the time.

Most of my friends and I played games like DN3D and RotT because the requirements could be run on all of our PCs. (I think RotT had some sort of unique licensing that allowed more than one installation without resorting to warez but I can't quite recall). In a nut shell, not all of us (at the time) could afford to compete fairly in GLQuake and those who could run GLQuake didn't want to step down to Quake to be on equal footings with those on less capable systems. Hell, I didn't even get my first GL capable card until Unreal was released in '98. By then, I could afford to splurge for two Voodoo2 cards.

As for the one liners... well, they're so cheesy they're pretty cool. :)

RayB:
Let's give credit where credit is due. When Duke came out, they did several "WOW" things in the game that the previous king of FPS's (Doom) did not. It was "real" 3D in that you could have areas above other areas (Doom was 2.5D in that respect). I loved that there were tons of things to interact with in the world. No other game before it could let you demolish an entire building, trigger avalanches, working movie theatre, etc... Sure they were "scripted" events you could only activate where it was designed to, but it did a lot for the enjoyment and story, and no FPS did it before Duke.  It was also the first FPS I played that had working mirrors! And entering a bathroom, opening a door and finding a monster sitting on the john... that was hilarious! All this for a "shareware" price tag too.

SavannahLion:
Oh yeah. The working mirrors. There aren't a whole lot of FPS games that use mirrors that I can recall. Even the FPS games that faked mirrors had to make do with the limitations on the engine.

Remember how many user maps ---fouled up beyond all recognition--- up the mirror maps? It's like those morons only read half the manual the decided to plop the mirror smack dab in the middle a half finished map. ::)

When I tore up my old desk three years ago I found a bunch of DN3D BUILD notes under about ten years worth of notes and phone numbers. It was kind of funny to find the conversion numbers.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version