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| Dannymh:
Could you not do something with the MAC address etc? You should be able to get enough information to uniquely identify the system. I know some machines have a security dongle that has to be attached. Also if the machines are hooked up to a phoneline or to the internet you could always do a call home script to make sure the machine details match. There are plenty of ways to handle licensing and none are really completely hack proof though |
| spauldingd:
Anything can be hacked. Spend your time worrying more about the quality of the game and less about making it difficult to steal. I certainly don't mean to sound harsh, but anyone with a good hex editor and an understanding of assembly could circumvent anything you try to implement in software. Even hardware dongle type things can be beaten but are usually more effective. Dave in Des Moines |
| Ophelius:
Thanks for the feedback guys. --- Quote from: spauldingd on April 05, 2010, 08:08:24 pm ---Spend your time worrying more about the quality of the game and less about making it difficult to steal. --- End quote --- I'm spending lots of time designing a quality game. ;) My whole philosophy in game design is make it fun first before worrying about anything else like graphics etc. --- Quote from: Dannymh on April 05, 2010, 08:07:50 pm ---You should be able to get enough information to uniquely identify the system. --- End quote --- That's what I hope for. But if people say even the machine's identification numbers can be changed, then there really is no way. I know there's always a way in, even with security dongles and net verification, but at least it deters most people who can't use hex editors. At least I'll try my best. |
| Ophelius:
--- Quote from: DJ_Izumi on April 05, 2010, 08:03:07 pm ---Considering the costs of say, security dongles to make the software work, like what major flight simulation companies use and such, what you really need to do is ask if the costs of security outweigh potential losses to piracy. --- End quote --- A decent dongle can cost me around 20-30$. That's not so bad. Sure I can spend hundreds, but it's not worth it. I mean, with my identification checking code along with a decent security dongle, of the handful of people who might even buy my machine, what are the odds that of those people someone will want to disconnect their machine to try to distribute it, and of all those people, how many will be able to break the security. I'm not worried. |
| Gatt:
--- Quote from: Ophelius on April 05, 2010, 08:14:27 pm ---Thanks for the feedback guys. --- Quote from: spauldingd on April 05, 2010, 08:08:24 pm ---Spend your time worrying more about the quality of the game and less about making it difficult to steal. --- End quote --- I'm spending lots of time designing a quality game. ;) My whole philosophy in game design is make it fun first before worrying about anything else like graphics etc. --- Quote from: Dannymh on April 05, 2010, 08:07:50 pm ---You should be able to get enough information to uniquely identify the system. --- End quote --- That's what I hope for. But if people say even the machine's identification numbers can be changed, then there really is no way. I know there's always a way in, even with security dongles and net verification, but at least it deters most people who can't use hex editors. At least I'll try my best. --- End quote --- Changing any of the security ID's isn't that difficult(The MAC address is *really* easy to change). Regardless, as someone noted above, all one would have to do is reverse engineer the code and take out the security check. There's people who compete to see who can do that faster. |
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