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Blanka Fighting Stick (recycle project)

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opt2not:

Got a few deliveries arrive this past week!  :applaud:



- Green Bubble-top for my Seimitsu stick
- 6 clear PS-14-KN Seimitsu buttons
- Xbox 360 Wireless Controller ( hacked by HarumaN  :cheers:)

I should be able to continue this project shortly. Right now I've got a few projects on the go, so I've been jumping around a bit. I might be able to make my deadline of April 27 (release date of SSF4).  We will see!

HaRuMaN:

Woo!  Get to it!   ;D

opt2not:


--- Quote from: HarumaN on April 13, 2010, 09:53:31 am ---Woo!  Get to it!   ;D

--- End quote ---

Ha-ha, ok!

Did another sketch on the bus:


This one got cut-off by the end of the page. I hate when that happens sometimes; I'll start sketching my image then realize that I didn't give myself enough room on the page...but I've already got a good roll going on it. durp!
Anyways, I've been playing around with the idea of having some of Blanka's staple moves on the CP surface.  This is his crouching fierce-punch, an awesome long-ranged power move -- good damage if it hits, excellent for creating distance if blocked!  ;)
The other move I'm working on is getting a cool looking Blanka Roll from the perspective of the receiver. Stay tuned!

opt2not:

Not much progress so far. Been stuck is project-hell at work...:(

But I did get to a couple more quick commute-sketches that's giving me a better idea for the CP artwork:

Patented Blanka-roll:


...and of course the crouching medium kick combo-linker:


some fixes to the previous fierce-punch drawing:


Any thought to which I should go with?  combination of the images?

A buddy of mine was suggesting I do Blanka's staple 3-hit roll combo in a series-montage image. It would consist of Jumping Roundhouse Kick or Jumping Fierce Punch -> Crouching Medium Kick (seen here) -> Blanka Roll.

hmmm.....

rancidrodent:

I've always found his standing roundhouse, (you know, the one with flip), to be a masterpiece of 2-D sprite work.
The one from the middle row.
It's interesting that you're taking such a fluid character and locking him into stills.
I can't wait to see how some of his more exaggerated movements come out in your art.

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