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POLL: "All-In-One" Joystick
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ubiquityman:
If you could purchase an "all-in-one" joystick, would you prefer that or would you prefer to have, for example, the spinner separate?
Would one of the features listed below be something you really don't care to have in a joystick?
I've assigned a $ amount to each feature to add a bit of a reference, otherwise, if others are like me, I'd probably just say "yes, I'd like to have it all!"

The base analog joystick would I'm guessing would be about $50, but the options are incremental.
All these options are intended to reside on the joystick.

1. Analog output via USB,

2. Digital I/O, Mostly intended for button input, but the joystick would also act as a keyboard controller. (+$15)
This would be approximately 20 pins.

3. Rotation (+$15, with mechanical indents) (eg. for Ikari Warriors)
The mechanical indent would be similar to the "clicks" on the scroll wheel on a mouse.

4. Spinner function (+$25) (~60-120 pulses per revolution, adequate for MAME)
The top of the joystick would be the spinner knob, whether it's a ball or a bat-top.
The spinner would be medium-low in resolution.  The resolution would be matched to MAME's default settings.
How do people feel about having a bearing at the base of the joystick shaft (thus having very low rotational resistance?)
What if there was a simple mechanical way to "lock" the rotation so that it was user selectable?

5. Top button fire. (+$10).

Ginsu Victim:
I voted spinner. That just seems really odd.
mimic:
I voted spinner as well. Could you provide an example of a game that uses such setup (spinner)? And where do those values come from? Are they actual estimates or fantasy?
ubiquityman:
The idea on the spinner is that it would save the real estate required to mount another controller.
The entire joystick would be a spinner.  (or the spinner would also act as a joystick.  depends if you're a glass 1/2 full or glass 1/2 empty type of person.)
If a joystick is going to be able to do rotation (eg. for Ikari warriors), then increasing the resolution to have spinner functionality isn't too much additional cost for the electronics (although the mechanical parts would cost a bit).
However, the concern is with the feel of a joystick.  In order to be able to get smooth spinner functionality, that would change the joystick feel.

I tend to agree with most of you though, the spinner is likely the feature to leave out.

The prices are estimates rather than fantasy, but until I'm able to get one working, it's a pipe dream.
Space Fractal:
I mean I have seen a old Atari joystick that tried it for long decades ago. Not sure which one it was?

Most joystick when installed can also rotate, even mightbeen 100% very good. So the spinner technology could detected under the joystick's base, when the user spin the joystick,hence it can have been some use.

Could been great to see that example in U360 or such all in one joystick.

Of course the resolution might been lower than a real spinner, but still playable in many/most games.

Due above I propenty would vote Top Button Fire, but I do can't vote.
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