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| Planning my first cocktail cabinet - suggestions? |
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| VinceVega:
These are all good suggestions. I suppose I don't need too many buttons on the short sides. It seems like most people on here are putting no more than four there. I'll think about the coin door. I'll do some research here and see if it seems like much of a chore. If it's not too expensive or too difficult to wire it up I might as well include one. |
| brock.sampson:
I got a working coin door of of ebay mechs and all for $26 last week. You can also use maws, http://maws.mameworld.info/maws/, to do a deluxe search to find the correct number of buttons for the vertical games. |
| NOP:
--- Quote ---I can't think of a vertical game that would use more than 2 buttons, maybe 3 at the most. --- End quote --- Threee is perfect on the vertical sides. With three you can play tutankamen, which is a must for classic oldskool. (I know it's supposed to be 2 joys, but it works perfectly with 3 buttons) Here's my midway cocktail machine with 3 buttons: http://waste.org/~winkles/winterMAME/pix/winterMALA.jpg If you go this route, with a ms pacman/midway sized table, you can just get blank CPs in metal, already formed in the shape you need them. Huge time saver. |
| javeryh:
Don't put a CP on the long side. I did and I regret it. The viewing angle isn't the best, it makes the overall design look very cluttered (and confusing) and it just doesn't look nice, IMO. I'm still kicking myself for in including it and I plan to take a hacksaw to it one of these days if I can ever figure out how to patch the hole. :soapbox: |
| Ginsu Victim:
I was wondering when James would say "Three-sided? Don't do it!" :lol |
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