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MAME - Do you stretch your screen? for fullscreen?
shateredsoul:
Oh, yeah.. I just tried it by going into mameui64 and unchecking "enforce aspect ratio" parts of the images are cut off =/ (so for xmen vs street fighter the characters icons near the lifebars are choped off).
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riley454:
NO STRETCH!
I prefer games to look the way they were designed. Side bars are soon ignored once you get into the game.
Imagine playing Donkey Kong stretched to fill a widescreen! Shouldn't the oval barrels bounce instead of rolling like the original round barrels? Pacman just won't look the same with an oval head(or is that his body?). :cry:
Keeping the aspect as close to original is best for me
UberCade:
I'm a purist, so I run everything at its original resolution and aspect ratio. Also this is why I bought an arcade monitor for my cabinet. The only thing that won't be as originally intended is vertical games running vertically on a horizontally mounted 4:3 monitor, but I can deal with crop bars on the sides to keep the original aspect ratio, and I'm going to build another cabinet with a vertically mounted monitor next. Who wants to play Donkey Kong all stretched out like that anyway? I know Mario is fat, but good grief.
Jack Burton:
I never ever stretch my games. If at all possible I play on hardware that can display a game in its native resolution and aspect ratio.
The same goes for any kind of filtering effect.
If I had to play on a widescreen monitor I would go for pillarboxing every time.
kop:
I'm definitely in favour of keeping the original aspect ratio at the expense of black bars on the side of my screen. It just doesn't look right otherwise.
Even when watching normal TV, when the picture is stretched people look like they've got fat heads. It just doesn't look right. MAME is no different.