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Author Topic: No Name MAME  (Read 53789 times)

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TheGatesofBill

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No Name MAME
« on: August 04, 2003, 09:58:54 pm »
The first public release of No Name MAME (version 0.71.03) has been uploaded.

In this version, it includes most PacMAME and MisfitMAME drivers, all SName drivers, and the No Nag Patch. The next version should include all< PacMAME and MisfitMAME drivers.

<OLD LINKS REMOVED - SEE BELOW>
« Last Edit: August 06, 2003, 10:38:19 am by TheGatesofBill »

u_rebelscum

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Re:No Name MAME 0.71.03 Released
« Reply #1 on: August 05, 2003, 02:31:05 am »
In this version, it includes .... and the No Nag Patch.

AFAIK, Mame asks that any mame derivatives released to the public do not totally disable "the nags".
Robin
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TheGatesofBill

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Re:No Name MAME 0.71.03 Released
« Reply #2 on: August 05, 2003, 02:43:16 am »
Thanks for the heads up. I'll check on that and remove it if necessary.

Howard_Casto

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Re:No Name MAME 0.71.03 Released
« Reply #3 on: August 05, 2003, 02:54:05 am »
It is necessary.  Rebel is right on this, no need to debate it.  :)

TheGatesofBill

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Re:No Name MAME 0.71.03 Released
« Reply #4 on: August 05, 2003, 03:49:35 am »
OK, No Nag Patch removed. I also updated to the 0.71u2 source.

No Name MAME 0.71u2.03 Binary
No Name MAME 0.71u2.03 Source

Oh, and I wasn't debating. I just like making sure.
« Last Edit: August 10, 2003, 02:28:48 am by TheGatesofBill »

TheGatesofBill

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Re:No Name MAME 0.71.03 Released
« Reply #5 on: August 06, 2003, 10:40:34 am »
New version out. This one has all but a few MisfitMAME and PacMAME drivers.

No Name MAME 0.71u2.04 Binary
No Name MAME 0.71u2.04 Source

Am I not allowed to link to the binaries or something?
« Last Edit: August 10, 2003, 02:29:20 am by TheGatesofBill »

SirPeale

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Re:No Name MAME
« Reply #6 on: August 07, 2003, 10:10:51 am »
I'm guessing that since releasing your own official MAME binary is against the license (but releasing modded source is not) that would be why.

TheGatesofBill

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Re:No Name MAME
« Reply #7 on: August 07, 2003, 10:14:28 am »
At this point, I've read the MAME license many times. And it says nothing (that I've seen) that says that modded binaries cannot be released. And if that was true, where did things like PacMAME, Mame:Analog+, AdvanceMAME, etc come from? They all have a binary released. Any help figuring this out is appreciated.

SirPeale

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Re:No Name MAME
« Reply #8 on: August 07, 2003, 10:56:53 am »
From mame.txt (in the DOCs folder):

Quote
V. Distribution Integrity
-------------------------
   This chapter applies to the official MAME distribution. See below for
   limitations on the distribution of derivative works.
   MAME must be distributed only in the original archives. You are not allowed
   to distribute a modified version, nor to remove and/or add files to the
   archive.

As for the derivative works, I think that yes, those are against the MAME license as well.  

TheGatesofBill

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Re:No Name MAME
« Reply #9 on: August 07, 2003, 11:28:50 am »
Okay, lets see, from your section.
Quote
V. Distribution Integrity
-------------------------
   This chapter applies to the official MAME distribution. See below for
   limitations on the distribution of derivative works.

   MAME must be distributed only in the original archives. You are not allowed
   to distribute a modified version, nor to remove and/or add files to the
   archive.
That means that that section does not cover derivative works. However, this one does.
Quote
VII. Derivative Works
---------------------
   Derivative works are allowed, provided their source code is freely
   available.
However, these works are discouraged. MAME is a continuously-
   -evolving project. It is in your best interests to submit your contributions
   to the MAME development team, so they may be integrated into the main
   distribution.
   There are some specific modifications to the source code which go against
   the spirit of the project. They are NOT considered a derivative work, and
   distribution of executables containing them is strictly forbidden. Such
   modifications include, but are not limited to:
   - enabling games that are disabled
   - changing the ROM verification commands so that they report missing games
   - removing the startup information screens
   If you make a derivative work, you are not allowed to call it MAME. You must
   use a different name to make clear that it is a MAME derivative, not an
   official distribution from the MAME team. Simply calling it MAME followed or
   preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must
   be clearly distinct (e.g. REMAME). The version number must also match the
   number of the official MAME version from which you derived your version.
So it seems we are back to square one. As far as I can tell, No Name follows all of MAME's license. I'd appreciate it if the mod who removed the link would tell me why he/she did.

SirPeale

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Re:No Name MAME
« Reply #10 on: August 07, 2003, 11:41:55 am »
Hm, I missed that.  I'm curious now, too.

TheGatesofBill

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Re:No Name MAME
« Reply #11 on: August 07, 2003, 12:19:03 pm »
I also missed this:
Quote

Howard_Casto

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Re:No Name MAME
« Reply #12 on: August 07, 2003, 02:45:23 pm »
Bill I've talked to some of the mame devs personally on occasion.  It's in there, but as you are having trouble finding it.....   Binaries are ok to post, as long as you don't remove any nag screens or activate games that are intentionaly commented out for copyright reasons (like metal slug 4, or other games, which are too new to be in mame).


If you'll notice it says activating games that are disabled.  Games in pacmame and the like aren't disabled, they are removed, so they are ok to add back in.  You aren't very good at lawyer talk. ;)  When you add games that could get the mame devs sued or are disrespectful to add this soon, then you can't post binaries.  

Hope that helps.    

TheGatesofBill

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Re:No Name MAME
« Reply #13 on: August 07, 2003, 02:54:50 pm »
OK, then why were my links removed? I put the nag screens back in, and even removed those links myself. So wheres the problem?

TheGatesofBill

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Re:No Name MAME
« Reply #14 on: August 10, 2003, 12:12:31 am »
Got a response from JustMichael:
Quote
There was a huge stink about distributing binaries with all the test drivers enabled a couple years back and it is no longer allowed according to the license.  Please see the file Mame.txt, section VII entitled "Derivative Works"
It seems he thought I had enabled the testdrivers. So, binaries should be able to be distributed. Yay.

JustMichael

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Re:No Name MAME
« Reply #15 on: August 10, 2003, 12:59:48 am »
When I downloaded the source from the link provided there was no testdrivers in driver.c.  I have redownloaded the source since I was PMed and this problem seems to have been rectified. Feel free to post a link to the binary file.

TheGatesofBill

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Re:No Name MAME
« Reply #16 on: August 10, 2003, 02:30:24 am »
I readded the binary links. I have a new version ready, I'll release it after I setup the mingw junk again.

TheGatesofBill

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Re:No Name MAME
« Reply #17 on: August 20, 2003, 12:52:58 am »
After setting up the compile environment yet again, I have compiled and uploaded the new version of No Name MAME. All that has changed in this version is that I am now using the MAME 0.72u1 source code. Actually, there is also the beginnings of some documentation in this version as well. Enjoy!

The links:
No Name MAME 0.72u1.04 Binary
No Name MAME 0.72u1.04 Source

TheGatesofBill

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Re:No Name MAME
« Reply #18 on: August 20, 2003, 08:44:00 pm »
OK, I almost have a new version ready. I've included SirPoonga's hacks and upgraded to MAME 0.72u1. Changing MAME versions proved harder than I thought because there was no patch to go from 0.71u2 to 0.72. If anyone has any suggestions, I'll give them a shot.

TheGatesofBill

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Re:No Name MAME
« Reply #19 on: August 29, 2003, 10:21:48 am »
Despite the fact that noone seems to care about this anymore, the new version is out.

No Name MAME 0.72u2.05 Binary
No Name MAME 0.72u2.05 Source

New in this version:
 - Updated to MAME 0.72u2 source code  - Added all of SirPoonga's hacks
 - Added extended analog support from Analog+
 - Finished added documentation
 - Fixed message when opening noname.exe in Windows

Also, now No Name no has its own site here.
« Last Edit: August 29, 2003, 01:41:27 pm by TheGatesofBill »

creatine28

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Re:No Name MAME
« Reply #20 on: August 29, 2003, 12:32:14 pm »
Thanks, appreciate your work on this!

Steve

TheGatesofBill

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Re:No Name MAME
« Reply #21 on: August 29, 2003, 01:41:06 pm »
Well, I'm glad someone likes it.

SirPeale

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Re:No Name MAME
« Reply #22 on: August 29, 2003, 01:48:27 pm »
I haven't actually used it, but I appreciate any work that goes into making a decent program.

TheGatesofBill

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Re:No Name MAME
« Reply #23 on: August 29, 2003, 02:11:53 pm »
Well, maybe you should use my program. It seems fair, I use your coin door. ;D

SirPeale

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Re:No Name MAME
« Reply #24 on: August 29, 2003, 02:25:58 pm »
Nope, you use your coin door.  You own it fair and square.

I'll give your proggy a shot.

NickS

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Re:No Name MAME
« Reply #25 on: August 29, 2003, 03:08:21 pm »
Well, I'm glad someone likes it.

I downloaded your fist binary of noname and I thought it was very useful. Especially the fact that the nag screens were disabled. Good work.

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Re:No Name MAME
« Reply #26 on: August 29, 2003, 03:22:42 pm »
Umm there is a command line switch to turn them off in mame now.  Didn't you read this thread?

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Re:No Name MAME
« Reply #27 on: August 29, 2003, 03:27:38 pm »
Yea, I noticed that too. Also, the No Nag patch was removed several versions ago. Just just the switch, I also added SirPoonga's hack to add the skip gamewarnings switch too.

NickS

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Re:No Name MAME
« Reply #28 on: August 29, 2003, 03:35:21 pm »
Umm there is a command line switch to turn them off in mame now.  Didn't you read this thread?

The one I downloaded was a couple of versions ago before the no nag patch was removed. All nag screens were removed including the "video emulation is not 100% accurate" screen. I have not got round to learning how to compile my own version yet so I found this useful.

TheGatesofBill

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Re:No Name MAME
« Reply #29 on: August 29, 2003, 03:45:14 pm »
I recommend upgrading to the latest version and just using the -skip flags. It will look the same, but it will also include all changes that have been made since the very first version (when I had the No Nag Patch).

djll

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Re:No Name MAME
« Reply #30 on: August 29, 2003, 04:02:18 pm »
What is No Name MAME?  What makes it different from the regular MAME?

TheGatesofBill

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Re:No Name MAME
« Reply #31 on: August 29, 2003, 04:54:07 pm »
No Name MAME contains many extra drivers and a few extra features. Basically, I didn't want to have several versions of MAME so I could use all the features, many of which hadn't been updated in months if not years, so I started my own version. ;D

TheGatesofBill

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Re:No Name MAME
« Reply #32 on: September 01, 2003, 09:12:25 pm »
No Name MAME 0.72u2.06 "Back to School" is out. Get it from No Name Development. Not too much new in this version, besides the DOS version and the MAME32 version. I just wanted to get a new version out before school starts tomorrow. Enjoy.

Quick Links:
No Name MAME 0.72u2.06 "Back to School" (Windows)
No Name MAME 0.72u2.06 "Back to School" (MAME32)
No Name MAME 0.72u2.06 "Back to School" (DOS)
No Name MAME 0.72u2.06 "Back to School" (Source)

TalkingOctopus

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Re:No Name MAME
« Reply #33 on: September 01, 2003, 11:01:49 pm »
That website is painful to navigate -- I didn't "get" it at first.
« Last Edit: September 01, 2003, 11:03:12 pm by TalkingOctopus »

TheGatesofBill

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Re:No Name MAME
« Reply #34 on: September 02, 2003, 07:43:21 pm »
Maybe I'll add a notice explain how to navigate. Most people found it pretty easy. Anyways, its much better than what I was originally planning, which would have involved the visitor needing to enter the DOS commands. ;D

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Re:No Name MAME
« Reply #35 on: September 02, 2003, 09:30:04 pm »
Maybe I'll add a notice explain how to navigate. Most people found it pretty easy.

Funny thing: the first time I checked it out (late at night), I "got it" with no problems even though I was really sleepy.  Today, while wide awake, I went back and couldn't remember how the site worked for a short while. :)  I think I was in more of a "programming/command line mood" that first night than today.

If you wanted to be nice, you could make the links a little bit darker than normal text; a very light grey vs an off-white. ;) *shrug*

I do like the theme, though.

Quote
Anyways, its much better than what I was originally planning, which would have involved the visitor needing to enter the DOS commands. ;D

LOL. :D
Robin
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TheGatesofBill

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Re:No Name MAME
« Reply #36 on: September 02, 2003, 11:03:44 pm »
Hey, u_rebelscum, are you the programmer of MAME:Analog+? I've been trying to figure out who does that for a while so I can give them credit, and I noticed the link in your sig is to Analog+.

Oh, and thanks for the compliment on my design, and no, I will not change the colors, DOS only has 2 colors, black (#000000) and grey (#C0C0C0).

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Re:No Name MAME
« Reply #37 on: September 03, 2003, 03:22:41 am »
Hey, u_rebelscum, are you the programmer of MAME:Analog+? I've been trying to figure out who does that for a while so I can give them credit, and I noticed the link in your sig is to Analog+.

Yup, I am, and thanks for including it. :)

Quote
Oh, and thanks for the compliment on my design, and no, I will not change the colors, DOS only has 2 colors, black (#000000) and grey (#C0C0C0).

LOL  ;D  I was thinking some very close, like #B9B9B9 and #C1C1C1, but as-is is fine with me. :)  ...as if it mattered. ;)
Robin
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TheGatesofBill

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Re:No Name MAME
« Reply #38 on: September 03, 2003, 05:56:22 am »
Hey, u_rebelscum, are you the programmer of MAME:Analog+? I've been trying to figure out who does that for a while so I can give them credit, and I noticed the link in your sig is to Analog+.

Yup, I am, and thanks for including it. :)
OK, I just added your name, it will appear in the next release. ;D

Does anyone have any suggestions? I can't think of much else to add at the moment. (Maybe try to add MESS or PinMAME drivers ::) )

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Re:No Name MAME
« Reply #39 on: September 03, 2003, 12:10:11 pm »
While the design of the web site is unique, it is not good for navigating.
I recommend redesigning it and the main page should show the benefits of your mame version.  I believe this is why you are getting a poor response to your release.

But thank you, for your efforts. It is appreciated.
« Last Edit: September 03, 2003, 12:16:53 pm by Katana Man »